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Spawn Mod Content

I made this mostly for my own use but perhaps it can be of use for someone else as well.

It adds an extra dev-option similar to the vanilla "Make colony"-action with the difference that you can select what mod to load items from. It can for example be useful to check all items in a mod before publishing it.

It will spawn:

  • A power-grid covering the map
  • A power-node to the power-grid with 900000W power for testing
  • All items
  • All buildings (adding recipes to all workbenches)
  • A pawn from each race
  • All terrain definitions
  • All plants, each in its own zone

Compared to the vanilla colony-action it will also work regardless of map-size and will spawn all items instead of just filling a 33x33 square.

[discord.gg]

[github.com]

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: dev-tool

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