This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
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2026.3.9 v2.0 update:
1. Fully refactored the mod's codebase.
2. Improved structural stability for orbital traders to minimize potential crashes.
3. Significantly reduce CPU overhead during trader generation in high-load mod environments.
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[img]https://imgur.com/BXJ6DY0.png[/img]
[img]https://imgur.com/41BMPyM.png[/img]
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If this mod is what you need, my other mods may also suit you.
[b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523249642]Craftable Odyssey Unique Weapons [/url][/b]
Allows crafting the unique weapons from the Odyssey dlc, but requires twice the materials compared to regular weapons, and generates traits and abilities randomly.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523249642][img]https://imgur.com/agUXXR4.png[/img][/url]
[b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3222612537]Anomaly Orbital Trader[/url][/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3222612537][img]https://imgur.com/KxjTc9E.png[/img][/url]
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Why was [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] suddenly released, and why is it now a dependency for other trader-related mods?
As the number of trader mods I release grows and their features become more complex, maintaining each one independently has become increasingly difficult, and there is a lot of redundant code across these mods. Therefore, I have released this core framework to consolidate advanced technical features into a single, efficient module for easier maintenance and future updates.
Why do some mods still function without the core for now?
You might notice that some existing trader mods still function even if the framework is not enabled, despite warnings about missing dependencies in the mod list.
This is because GTG Trader Core is currently in a transitional deployment phase. Older versions of individual trader mods still contain their own localized legacy code, allowing them to run independently for the time being. However, all future mod releases will strictly require [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b]. Please note that while older mods will continue to function, you will not be able to benefit from the centralized performance optimizations and stability improvements in the future without this framework.
During future major version transitions (such as RimWorld updating to version 1.7), I will remove all independent code from sub-mods to eliminate redundancy. At that point, [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] will become a mandatory requirement for all GTG orbital trader mods to function properly.
[b]You can find my entire Trader series in the "[url=https://steamcommunity.com/workshop/filedetails/?id=3682211370][i][u]Teiwaz's Trader Series[/u][/i][/url]" collection at the top of this page.[/b]