Summary
Standalone Night Lords sub faction mod from MIM Warhammer 40k mod sets.
New Faction
Night Lords - description will be added later.
Gene-Seed
Night Lords gene seed - no spec difference, but causes unique side hediff of Night Haunters. Also, their gene ignore darkness while let them dislike sunlight.
Night Haunters gives double bonus for fight in darkness while gives penalties to fight in lit, compare to Raven Guard (sorry they are not available at 1.6 atm tho). Also, it eventually gives two traits - night owl and psychopath.
New Scenario
Night Lords Warband - Classic clashlading
Night Lords Gunship - Requires Odyssey
New Apparels
- Total 10 Night Lords armors with 11 cosmetics, 11 shoulder pads, 10 power and terminator helmets with 3 cosmetics and 11 powerpacks.
- No dreadnought at the moment - to be honest, I'm confusing do they use either dreadnought or helbrute, or both?
Recommanded Mods
RimDark 40k - Mankinds Finest by Phonicmas
Great mods for Space Marine Genes!
Optional Mods
Chaos Cult
Fallen Angels
Night Lords
Thousand Sons
World Eaters
Death Guard
MIM - WH40k Ideology
MIM - WH40k Royalty
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