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MIM Warhammer 40k Night Lords

Summary

Standalone Night Lords sub faction mod from MIM Warhammer 40k mod sets.

New Faction

Night Lords - description will be added later.

Gene-Seed

Night Lords gene seed - no spec difference, but causes unique side hediff of Night Haunters. Also, their gene ignore darkness while let them dislike sunlight.

Night Haunters gives double bonus for fight in darkness while gives penalties to fight in lit, compare to Raven Guard (sorry they are not available at 1.6 atm tho). Also, it eventually gives two traits - night owl and psychopath.

New Scenario

Night Lords Warband - Classic clashlading
Night Lords Gunship - Requires Odyssey

New Apparels

  • Total 10 Night Lords armors with 11 cosmetics, 11 shoulder pads, 10 power and terminator helmets with 3 cosmetics and 11 powerpacks.
  • No dreadnought at the moment - to be honest, I'm confusing do they use either dreadnought or helbrute, or both?

Recommanded Mods

RimDark 40k - Mankinds Finest by Phonicmas

Great mods for Space Marine Genes!

Optional Mods

Chaos Cult
Fallen Angels
Night Lords
Thousand Sons
World Eaters
Death Guard

MIM - WH40k Ideology
MIM - WH40k Royalty

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