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[img]https://i.imgur.com/iHmrRnM.png[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Faddvans%2FWalkTheWorld][img]https://i.imgur.com/nykzjid.png[/img][/url][github.com]
FAQ
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[*] [b]How do I enable mod?[/b]
After loading mod, simply walk drafted pawns to the edge of the map - confirmation menu will pop up.
[*] [b]Is it mods compatible?[/b]
Anything that affects map generation should be compatible — Walk The World relies on built-in map generation, so any mods that change it should be working on Exploration Sites, too
[*] [b]Is it multiplayer compatible?[/b]
Didn't test it. Probably not. But try it, break it, and share the feedback, please!
[*] [b]Will there be more adventure mode stuff?[/b]
Walk The World will only focus on making travelling map by map affordable, with as least gameplay changes as possible. Visiting friendly settlements, for example, will probably stay the most wild feature.
[*] [b]How can I add more quests to the trader?[/b]
Trader's quests are filtered by Trader [b]QuestGiverTag[/b]. Any quests with this tag could be given out by trader. Also, traders at settlements of tech level Spacer or higher can give Orbital Scanner quests.
[*] [b]Is it laggy?[/b]
Every 64 ticks mod checks whether at least one selected drafted pawn is at the edge of the map. While this can affect large armies and colonies, it is safe to assume that any little thing can affect large colonies.
[*] [b]Is it compatible with X?[/b]
There are [b]a lot[/b] of mods on Workshop. I can't guarantee full compatibility, nor do I have the time to check it myself. Some reported that VFE could be compatible, some reported that Giddy-Up mounts are buggy. The best way is to make a backup save and test yourself, just like with all the mods.
[*] [b]Can I add/remove it midsave?[/b]
Generally yes, BUT, when removing it, make sure that there are no Exploration Sites on the map left! Leaving them will throw errors or game freezes. Simply abandon all of them or get pawns out of there. After that it is safe to remove. One-time error still could occur when loading clean save first, but that's okay.
[*] [b]Will there be 1.5, 1.4 etc?[/b]
No. Walk The World heavily relies on 1.6 Camp feature. I could backport it using Set-Up Camp or something else similar, but that would take too much time and effort, so, sorry :)
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Special Thanks
Below is the list of people who supported my modmaking hobby by any contribution. Thank you!
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[*] Rado
[*] SinnerPen
[*] Conan The Civilian
[*] EmptyMan
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Support Me
You can also join that list above by any comfortable way:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Faddvans_mods%2Fdonate][img]https://i.imgur.com/UUTrPvx.png[/img][/url][boosty.to]
[url=https://steamcommunity.com/tradeoffer/new/?partner=201339998&token=us5BCOOC][img]https://i.imgur.com/ucqoawJ.png[/img][/url]
Share Feedback
Feel free to leave a comment or open a discussion about any issues or ideas for the mod. However, [b]if you want a proper feedback towards your ideas[/b], please consider joining my Discord:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FVF2TgYR6Cc][img]https://i.imgur.com/oD6MuP8.png[/img][/url][discord.gg]