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Unique Apparel & Armor

- Description - Introduces a unique trait system for apparel & armor, inspired by the Persona and Unique Weapons systems. All clothing and armor can now have special effects and abilities, with the chance of receiving a trait increasing with the item's quality. All apparel can roll 1–3 unique effects. - Legendary apparel always has at least 1 effect. - Masterwork apparel has a 50% chance for at least 1 effect. - All other qualities still have a chance, but higher quality means better odds. Safe to add mid-save. Old apparel will not gain effects—only newly generated items. Effects also apply to hostile pawns and raiders, so watch out. <> If you enjoy this mod, please [b]rate[/b] and [b]favorite[/b]! <> Your support helps keep my mods updated! - Required Mods - Requires Harmony - Mod Compatibility - [b] <!> Unique Apparel effects should apply to modded apparel <!> [/b] I have confirmed that the Eltex Bodysuit in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2919589935]Eltex Bodysuit (Continued)[/url] will gain Unique effects. The Durable unique effect will work with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2572086023]Quality And Durability (Continued)[/url] but it probably wont work with other durability changing mods. - Acquisition - Craft or obtain unique apparel through quests, traders, raiders, or loot. - Thoughts - Late-game apparel was not worth it, as late-game melee pawns often burn through entire armor sets every raid, so this system adds more long-term value and variety to armor choices. - Unique Effects - [b]- Unbreakable -[/b] -> Doesn't let the apparel fall below 20% durability, so you still have to deal with the ratty/tattered apparel debuff [b]- Self Mending -[/b] -> The apparel restores 1% of its durability every 3 hours, but only while being worn [b]- Wideband Nullifier -[/b] -> The apparel removes the mood effects from both psychic drones and psychic soothes [b]- Simulacrum -[/b] -> The apparel cannot become tainted, and never causes ratty/tattered apparel thoughts [b]- Durable -[/b] -> The apparel's durability is doubled [b]- Reinforced Plating -[/b] -> adds +30% sharp armor to the apparel [b]- Impact Padding -[/b] -> adds +30% blunt armor to the apparel [b]- Insulating Mesh -[/b] -> adds +30% heat armor to the apparel [b]- Adaptive Layering -[/b] -> adds +10% sharp, blunt, and heat armor to the apparel - Notes - I didnt want to add any effects that overlapped with the Royalty (Persona weapons) or Odyssey (Unique Weapons), and temperature is already covered decently with the different materials and specific apparel. So far there are [b]9 unique effects[/b], and if you think one would be really good and on the same level as the ones already in the mod please tell me and I'll consider adding it. (I had to remove the Regenerating unique effect as the only way to make sure it worked was to search the entire map frequently and update the item which caused bad performance issues.) We're back in business! I got a form of regeneration to work with Self Mending that doesn't tank the fps! - My Other Mods - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3545639884]Seek Enemies[/url] – Lets player pawns automatically seek out enemies [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3533887236]Combat Speed Unlocker[/url] – Unlocks all game speeds during combat [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3532289991]Auto Close Research Popup[/url] – Auto-closes the research finished popup [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3529094759]Psychic Ritual Mechanoids[/url] – A mech helps invoke psychic rituals [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523197969]Psychic Anchor[/url] – New psychic ritual to prevent low consciousness [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3463265368]Fleshmass Regeneration[/url] – Path to gain regeneration from the Dreadmeld [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3463258265]Archite Temperature Genes[/url] – Adds higher-level temperature genes - Support - [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Famro][img]https://i.imgur.com/yF04Amm.png[/img][/url][ko-fi.com] If you like this mod, consider supporting me for as little as $1. All my mods are free; support is optional and helps future updates. - Change Log - Version 1.0 -> Initial release Version 1.2 -> Removed Regenerating unique effect because of performance issues -> Added Simulacrum unique effect -> will replace Regenerating unique effect with Simulacrum on old saves -> Should actually have better performance now Version 1.3 -> Added Durable unique effect Version 1.4 -> Added Self Mending unique effect -> Added Wideband Nullifier unique effect