Introduction
This mod introduces a new type of Vagar weapons: lasers! Unlike traditional firearms, they fire a beam of light, rather than a projectile, which drastically changes their handling. Furthermore, since they are using power packs instead of magazines with physical ammunition, most of these weapons have up to three power settings which change their role on the battlefield: what used to be an assault rifle can be quickly turned into a marksman rifle! To balance this versatility, each laser weapon requires special crafting components: Vagar quantrons! In early game these can be acquired similarly to reinforced barrels, through trade and quest rewards. Later on the colonists will be able to research a way of producing them locally.
Lore
While the Vagar have access to bolt weapons, their bulk and lethality makes them excessive for some application. Which is why the Vagar warsmiths have turned their genius to fabricating a completely different type of personal armaments: lasguns. While not as deadly as bolters, Vagar lasguns are much lighter and more compact, making them perfect for the Hearthguard who police the vast forge ships. Vagar Pioneers also make frequent use of these weapons during their forays unto unexplored worlds, since lasguns are extremely reliable and ammo-efficient - both valuable qualities for the Pioneers. Even some planetary armies have come to adopt lasguns as their standard firearms, since the Vagar are able to produce them in vast quantities and are ever eager to sell them to those who can afford them.
Contents
This mod introduces seven laser weapons into the game:
[list]
[*] Tapir laspistol
[*] Thorn stormlas
[*] Taurus lasgun
[*] Triton lasgun
[*] Tigris las jezail
[*] Typhon las volleygun*
[*] Titanhammer lascannon*
[/list]
[b]*Requires a backpack power source[/b]
All of these weapons require different amounts of Vagar quantrons to craft, which can be acquired through trade or quest rewards similarly to reinforced barrels. In addition, technologically advanced colonies may research the ability to produce quantrons themselves.
Furthermore, the mod adds a new utility item: a backpack power source, which is required for the Typhon las volleygun and Titanhammer lascannon to function due to their massive power requirements. [b]THESE WEAPONS WILL NOT FUNCTION WITHOUT IT.[/b]
Finally, most of the weapons have a range of power settings, which work differently based on whether or not you have Combat Extended installed.
Vanilla
In Vanilla Rimworld, the power settings change the [b]damage per shot, penetration chance, burst size and rate of fire[/b] of the weapon. Low power settings decrease the damage and penetration while increasing burst size and rate of fire. High power settings do the opposite.
Combat Extended
If you have Combat Extended installed (and you totally should), the power settings affect [b]damage per shot, armor penetration and ammo consumption[/b]. Raising the power setting increases the damage dealt and the penetration, but also increases the number of power charges consumed by each shot. At high power settings your weapons will start to really chew through your ammunition supply.
Some of the weapons will require a backpack power supply to function. This applies to both Vanilla and Combat Extended. These weapons will always have this requirement mentioned in their description.
Credits
Combat Extended is made by the incredible Combat Extended team
Weapon sounds imported from Fallout 4 and Darktide
All textures XMLs and coding was done by me))
Donations
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