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Toughness Skill

Adds a Toughness skill heavily inspired by Kenshi

Starting out, Toughness actually increases the bleed rate and damage taken by your pawns. As you level up, you TOUGHEN UP, your skin hardens, and your blood learns to stay where it belongs.

Toughness is leveled whenever your pawn takes any amount of damage. More damage levels the skill up quicker.

Leveling speed is also heavily dependent on how many negative hediffs the pawn is currently affected by, with the leveling speed increasing with the severity of your wounds. A scientist who spends all day researching will be a lot less tough than a Hussar melee fighter constantly losing limbs and getting into social fights. Getting downed in battle gives a significant amount of experience, also scaling with how much damage was accrued during the fight.

Since Toughness scales with damage taken but also reduces the damage taken, later levels are much harder to level up, since you'll have to find stronger things that can bring you down.

Toughness stacks with traits, genes, and implants - positive or negative

Both pawns AND enemies have this new stat, so be careful about using slaves or prisoners as punching bags! They might get used to it!

Also adds a "bleed rate" stat to your pawn's info panel

Should be ok to add and remove during a save, all it does is add a skill

Compatible with CE and all of Vanilla Expanded
rimHUD compatibility

Load order should be after any other def mods, or any mods that affect the UI in anyway

To Do:

Add expertise compatibility with VSE

Custom genes

Please report any issues in the discord

https://discord.gg/aXQaYeGSbt

1.5 version: https://github.com/tyinpoop/ToughnessSkillMod

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Harmony

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HugsLib

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