Adds a path to VPE that lets the caster summon, control, and empower drones.
The path features several passive abilities that raise drone-specific stats or give them passive effects.
The "Main" nodes on the tree allow summoning up to 3 drones, which will auto-attack enemies within the casters range. The caster can also designate a priority target, or target themselves to stop the auto-attack.
The branch nodes are buffs to the drone(s) and add damage, speed, range, and fire rate. The top of the tree is additional capabilities such as adding elemental damage to the shots, allowing the shots a chance to fear or stun, and having the drone explode for a burst of area damage.
The only abilities that the caster will gain to their bar are the Summon and Attack casts, a channel ability to allow drones infinite range, an overclock ability to summon a fourth drone in exchange for heat buildup, and temporary 'selector' casts to choose drone type and elemental type.
The original intent behind this tree was for a psycast tree that didn't need constant micromanaging and remembering which ability did what. It was not intended for the caster to take every passive, though you can if you want, but instead to take the ones to fit their style.
Drone damage is also increased with the casters psychic sensitivity.
You can also choose one of three visuals for a psycaster's drones; technological, crystalline, or lupine. These visuals are colored according to the caster's hair color for further customization.
Because one of the passives lets drones deal extra fire damage, it means you can sic fire wolves on enemies, even if the gacha gods didn't bless you recently.
[i]For other modders: most drone-related boosts are simple XML stat defs, which means it is easy to create genes or implants related to this path with no C#.[/i]
Code by me.
Art by Immortalus.
Arknights by Yostar.
Mechanics and commission by Luke