[DHM]chute(for MultiFloors)
2025.03.20 - simple bug fix
2025.02.10 - change pathcost 400-> 50
Cannot be used for traps(Now only designated prisoners and slaves can be deployed.)
2025.02.02 - sound file update.
2025.01.31 - change pathcost 42-> 400 (WaterDeepRamp pathcost is 300)
Add items (chute) to increase the fun between each floor.
Throwing various objects from upstairs to downstairs.
Of course, there are also prisoners who don’t listen!
image link = [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.assuredenvironments.com%2Fwp-content%2Fuploads%2F2023%2F03%2FGarbage-chute-clean.jpg]https://www.assuredenvironments.com/wp-content/uploads/2023/03/Garbage-chute-clean.jpg[/url]
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If you are throwing away a prisoner or slave, select a worker and right-click.
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It's good to move things through the stairs.
However, sometimes it's annoying.
It's not bad to throw it away in that case!
It mimics the way gravity moves.
It's a simple mode, but it wasn't simple.
I'm thinking of modifying all the other modes that I've already created,
First of all, I made the mode I wanted to make.
I was studying z-level, but since it came out in multi floor mode,
In the direction of implanting the previously thought functions into multi floor mode
You are about to proceed with the operation.
-Feature in mind
1. Shared Tower Storage
2. Injection machine (with warcasket)
3. traps coming up from the ground
4. etc
I'm going to slowly modify the previous mod I made.
I transplanted the code I wrote, so it doesn't work.
If you have any ideas, please comment.