Multi-floors. My "spiritual successor" to the old Z-Level mod.
From the author:
This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure to check the pinned guide first before assuming it’s buggy.
Current features:
[list]
[*] Build above ground and underground
[*] (Odyssey) Multi-level Gravship
[*] Simple cross-level pathfinding through stairs
[*] Raiders can use stairs
[*] Top view renderer on upper levels
[*] Food, rest, joy, meditation works with level schedule
[*] Pawn will do works automatically across levels
[*] Automatic cross level hauling
[*] Place blueprints at other levels
[*] Haul to construct across levels
[*] Heat, power, gas synchronized through stairs
[*] Weather, outdoor temperature synchronized to upper levels
[*] Game conditions synchronized between levels
[*] CompAssignable can recognize pawns at different levels
[*] Sell to trader at the ground map
[*] Bestowing ceremony can take place on other levels
[*] Pawns will fix broken-down building across levels
[*] Mechs can go to other levels for charging
[*] Level switching hotkeys N and M
[*] Work with Dub's Bad Hygiene, and perhaps Hospitality
[*] Patch for pipe systems in Dub's Bad Hygiene, Rimefeller and Vanilla expanded
[/list]
Limitations:
Due to considerations of performance and compatibility.
[list]
[*] No cross-level combat.
[*] Bills without enough ingredients on that level can't be finished.
[*] Right-click float menu won't recognize other levels.
[*] Things not on the ground level can't be selected when preparing caravans.
[/list]
Guide:
I wrote a guide in the pinned post to illustrate current features in this mod (with screenshots).
Please read it when you have questions.
Anything not in the feature list is not implemented yet.
You can find answers to most questions in the guide. Questions already answered there will be ignored.
Using this mod with Vehicle Map Framework is not recommended.
Get Involved:
If you want to help with the development, wildly try it and leave your feedback.
If you encounter any issues. please provide a full error log in the pinned post.
I have a hard time implementing it and no more time to test.
Credits:
Textures: 金兔子拉面