Adds in some aspects of the movie dune, that being the spice and the water of life.
This version has some tweaks I thought would improve the mod, but not be everyone's cup of tea.
Full list of features/changes:
Spice/Prescience
Spice is now acquired via spice blows, which are a poi on the world map.
Once you arrive, a timer starts that will summon a worm once depleted. Moving while not having learned sandwalking and moving vehicles depletes the timer faster.
Spice is now a block that is mined, and can be picked up in vehicles and such. Note: Activate "Show All Items On Map" to make it appear if it isn't in a stockpile/the home area.
Spice can now not be gathered unless it is at a spice blow.
Prescience
Prescience can now be awakened in the intial mod, and also grants the psylink hediff. Prescience is now a psycast tree.
There is a catch, as spice raises the ability to awaken prescience, but there is another factor.
You must raise the level of a new trait, called self control.
This is done by meditating, and can also be inherited from a pawn's parents. (AKA Kwisatz Haderach Program).
Mutations
Mutations can be initiated by taking excessive levels of spice. These will turn you into a navigator.
Axolotl Tanks
Axolotl Tanks allow you to change your xenotype with neutroamine as fuel.
You can now also clone gholas, and there is a new facedancer gene.
New Textures
Many old items have new textures to try and make them look more vanilla friendly.
[img]https://i.imgur.com/FC6beLu.png[/img]