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VPE - Hydromancer

Github and license here, click on the green code button and download zip: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FSentinel297%2FVPE---Hydromancer]https://github.com/Sentinel297/VPE---Hydromancer[/url] Turn the tides in your favor. Psycasts: T1: Clean: Clean the target piece of apparel using a small amount of water from a distant ocean, will also clean filth in the area and put out fires. Salt Wounds: Skip ocean water directly onto the target's bleeding wounds, causing a horrible amount of pain in the affected part. T2: Hydro Shield: Envelop the target with a shield made out of water that will prevent the target from catching fire for the duration of this ability. Will put out fire in a 2.5 cells radius. Scalding Strike: Inflict a burn on the target by skipping boiling water directly onto them. T3: Hydrend: Attack the target's equipment with a high pressure burst of water, damaging their worn apparel based on the psychic sensitivity of the caster. Laceraqua: Convert the water present inside of the targets into razor-sharp blades, these blades will cause internal bleeding within the affected creatures over time. T4: Purifying Tide: Purify the target of diseases and infections by purging their body of foreign bacteria. Whirlpool: Replicate a whirlpool that will pull enemies towards the target location. T5: Neural Siphon: Become a living heat sink for nearby psycasters, taking their neural heat for yourself. This ability will cancel itself early if the caster gets knocked down. Torrential Rain: Warp a distant storm towards your location, the rain will cause floods and put out fires while also reducing the movement speed of creatures that aren't under a roof. T6: Wellspring: Emanate a psychic pulse that will allow nearby psycasters to regenerate psyfocus over time. This psycast tree can be found in the "Misc" tab and is CE compatible. Settings can be tweaked to change the damage values / regeneration amount of wellspring and more! Safe to add mid save.