Medieval Overhaul: Immersive Storage Patch
Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore
[img]https://i.imgur.com/froMHTV.png[/img]
What does this mod do? (In long)
This mod adjust multiple things around storage buildings in both Medieval Overhaul and its Adaptive Storage Mod, while also fleshing out the already available Rustic Decorations to be more immersive. I've always had an issue with Medieval Overhaul's decorated storage furniture. They are absolutely gorgeous and insanely pretty, but they take up so much space in the storage section and always display the type of the stored item - crucially even if it is empty or if the colony never even had access to the displayed resource.
It made little sense to me why you could have a cheese shelf without ever having seen a cheesewheel. After trying to disable them in a non-intrusive manner or looking for mods that may fix the issue, I had the realisation that I could just add said displayed resources to the construction cost and make it decorative. What was supposed to be a mod done in less than a week became 6 weeks.
[img]https://i.imgur.com/zN0Qj8K.png[/img]
As I still wanted to use all the storage buildings somehow, and since some errors of other mods may appear if the MO buildings simply get disabled in the mod options of MOxASF, this mod adjusts the cost of these storage buildings to include the displayed resources in the build cost and turns them to decorations, while using Medieval Overhaul: Adaptive Storage's buildings to take their place.
Furthermore, both the "Rustic Storage" and "MOxASF Storage" categories have been removed, as their names also didn't even neatly fit into the UI element and "MOxASF" could also be sticking out too much as a category name.
The Storage architect menu has thus been de-cluttered and the Rustic Deco. category receives most of the now decorative buildings.
[img]https://i.imgur.com/JnND2Td.png[/img]
What does this mod do? (In short)
[list]
[*] Turns Base Medieval Overhaul's Storage Buildings into decorative buildings (if they had a MOxASF counterpart) and moves them to the Rustic Decorations. The counterparts from MOxASF becomee new standard for displaying storage buildings, as they are able to dynamically display the items stored on the shelves.
-> Adds some beauty and makes the resource cost more realistic for the decorative buildings
-> Cupboards being a special case, still having the ability to store one stack per tile
[*] Removes resource costs and "minifyablity" on resource piles added by Medieval Overhaul: Adaptive Storage
-> Added custom UI icons
[*] Expands the filter of large shelves of Medieval Overhaul: Adaptive Storage to include the same options as the regular shelf
[*] Renamed the three shelves that all had the same name ("shelf") to differentiate (-> Rustic Shelf, Rustic Clothing Shelf, Solid Shelf)
[*] Renamed nearly all storage objects to make more sense and increase uniqueness to minimise risk of sharing the same name with other storage buildings when playing with other mods
[*] Removed Architect Menu Clutter (MOxASF & Rustic Storage moved to Storage)
[*] Removed corpses as an active default filter option on storage buildings to fall in line with vanilla shelves
[*] Changed research requirements, incl. for objects in the Rustic Decoration category to make more sense
[*] Changed apparel shelves to only accept apparel
[*] Stuff I probably forgot to list i am so tired it is 4am goodnight i update later or smth..
[/list]
[img]https://i.imgur.com/0mnEuUt.png[/img]
[list]
[*] Fixed being able to build storage piles over resources to avoid triggering buggy graphics (colonists will clean the construction site first)
[*] Fixed MOxASF's 1x1 ingot pile graphic size
[*] Fixed/adjusted some UI icon sizes
[*] Fixed forgotten restricted rotation for carts and big bundled sacks
[/list]
[img]https://i.imgur.com/KWhLgq3.png[/img]
Compatabilities?
This mod contains compatability patches for both ferny's
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3292746186]Progression: Storage[/url] or the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3530653848]Progression: Storage Lite[/url] version.
Incompatabilities?
I attempted to have compatibility in mind but since it changed buildings from storage buildings into essentially simple furniture and the fact that the Defs of Medieval Overhaul weren't set up completely consistently, which ended up in me replacing pretty much each entire Def by hand, it is not impossible that the game may find some weird things it is not 100% happy with. I personally have a mod list of over 300 mods and was able to get rid of all errors.