To preface this mod. Yes, this is another addon, yes I was supposed to finish Handwear and Footware, but this was quicker.
Current version - 1.1 (NOT related to core game compatibility)
Notable changes:
- Removed Patch operations, instead, added <thingsetmaker> with rewardstandards to make Archotech Shards a viable item to be selected in Trader caravans + Quests.
Disclaimer, Weapon art provided inside this mod is ONLY a re-color of Oscar Potocki's [Vanilla Weapons Expanded] Charge weapons. Provided 3 gunshot sounds are also ripped straight from VWE, and I AM NOT the author.
I liked their design, and didn't to bother myself. Might revisit this someday to update the weapons and sounds to my own, and detach from vanilla expanded Entirely.
This mod was built with XML borrowed from VWE. It may not run correctly without Vanilla expanded framework or weapons.
-*-*-*-*- My beautiful Mod Description -*-*-*-*-
New Addon for Vanilla Weapons Expanded, bringing along unbalanced Archotech Weapons.
Balancing? None I eyeballed everything.
Did I not plan to do this 3 years ago? Yes, yes I did, now it's here, 3 years too late.
Fancy workshop page? Perhaps one day.
What is this mod about?
This mod/addon adds in 6 weapons, themed around the trifecta archotech color palette, and the ~lore~, they vary in balance and strenght, but they're all way stronger than it seems, some can solo centipedes on braindead colonists.
To compensate~ I took the liberty to ALSO steal Rimworld's Anomaly Shard sprites, and repurposed them for my own "Archotech Shard" material. High in price, low in stock, the economy sucks.
Archotech shards are rare artifacts, you can get them from quests and trading, however both are quite rare. So in ADDITION, I took the liberty to add 2 recipes based around scrapping valuable artifacts and Archotech AI for these bad boys.
Why would you need them? To make the new guns, of course. Instead of jacking up each new gun to thousands of plasteel and advanced components, I took a note out of everyone else's book, and made a entirely custom, single purpose material.
If you want to use it aswell, I recommend you refer to it as "BunX_ArchotechShard" In Defs, or rip it from my Resources.XML file. along with textures of course.
I sure do hope you enjoy, I haven't been listening to "To the Bone" by JT music like a ADHD pilled Ipad child for nothing. Anyways it's 4 am, I'm tired, and I felt like writing a reddit post. So here you have it.
Github - [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FBunX1%2FRimworld---Archotech-Armament]https://github.com/BunX1/Rimworld---Archotech-Armament[/url]
Known Bugs:
"Could not resolve cross-reference to Verse.ThingDef named XXXXX" XXXXX includes items from royalty and anomaly used in the crafting recipe for the Archotech shard. The bug is caused by the game looking for those specific items in specified DLCs, but if they are not present, they cannot be found, hence this error.
It can be safely Ignored. Due to be fixed when I get off work someday.
Combat extended:
I didn't bother to patch for it, I dont use it(not to diminsh the work of CE devs <3), and I wouldn't know where to begin.