Adds a repair station, which uses power to repair buildings in its radius. This effect can be stacked with multiple repair stations.
It costs 500 watts of power to use and repairs in a ~4 tile radius, through walls. It can be researched after the multi-analyzer and currently costs 150 steel, 10 plasteel, and 5 components to make. I don't really know how balanced this is, but its always bothered me that there isnt some "advanced" way to repair stuff during attacks, so I made this.
This is my first actual "mod" (aka C# mod) as the rest of mine were just XML patches, so feedback is appreciated, though the code is really simple so I dont think there would be many bugs/glitches.
This is heavily inspired off of the Repair Station from the game Forts.