Group Omega was deployed to hunt down a Revenant-like entity of unknown capabilities. During the capture, the entity released a strange purple gas that rendered the operators unconscious. When they awoke, they found themselves stranded in an unfamiliar, unrecognizable environment, and the Revenant nowhere in sight. Now, they must do whatever it takes to survive… and prey that it does not return.
- You start with 6 well geared MTF operators
- Prepare for the Revenants return and build a facility to contain any and all entities you come across
- The Monolith automatically starts before the Revenants return window starts (This way you can contain the entity or kill it if you choose)
- Don't get caught in the dark!
Please feel free to leave feedback! I plan on making a custom story teller and factions for this as well in the future.
Here are some other highly recommended mods for this scenario!
[JAIL] Prison Walls and Beds (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=3235623894
No Sympathy For Prisoners
https://steamcommunity.com/sharedfiles/filedetails/?id=3533769253
Blood Animations
https://steamcommunity.com/sharedfiles/filedetails/?id=3228047321
Prisoners Dont Have Keys
https://steamcommunity.com/sharedfiles/filedetails/?id=2595360307
(NWN) Real Fog of War (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=3391128917
Muzzle Flash
https://steamcommunity.com/sharedfiles/filedetails/?id=2917732219
Stuffable Security Door
https://steamcommunity.com/sharedfiles/filedetails/?id=3266713951
[WD] Realistic Darkness
https://steamcommunity.com/sharedfiles/filedetails/?id=1531882210
These mods just make the base building like a SCP Facility much easier
Dubs Rimatomics
https://steamcommunity.com/sharedfiles/filedetails/?id=1127530465
Fortifications - Industrial
https://steamcommunity.com/sharedfiles/filedetails/?id=2561619583