Overview
[b]RimCities[/b] is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.
It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.
You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.
Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.
RimCities is [b]compatible with existing save files[/b] and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.
Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.
If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.
Development
GitHub repository and downloads:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Frvanasa%2Frimworld-cities]https://github.com/rvanasa/rimworld-cities[/url]
Bug reports & compatibility requests:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Frvanasa%2Frimworld-cities%2Fissues]https://github.com/rvanasa/rimworld-cities/issues[/url]