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The Weapon Cache

You were part of a primitive tribe of muffalo herders and discovered an abandonned military cache from an advanced civilisation. Testing the strange items it contained you ended destroying half the village with a triple rocket warhead. It's how your group was banished from the tribe. (This scenario starts you with enough weapons to equip a big colony but bad relations with usually friendly vanilla factions, probably unadapted pawns, and only primitive tech and very little ressources while the value of those weapons is likely to trigger bad events earlier than usual.) Your faction will be a New Tribe. Start with 4 people. Player starting characters have a 65% chance to start with trait: Shooting Amateur Player starting characters have a 30% chance to start with trait: Trigger-happy Player starting characters have a 25% chance to start with trait: Depressive Faction relation modifiers: -Gentle tribe (Starting: -80, Natural: -50) -Gentle settlers (Starting: -80, Natural : -25) Start with: -Simple meal x8 -Herbal medicine x10 -Steel ikwa x2 -Grenade launcher -Muffalo x3 -Wood x200 -Shield belt x2 -Triple rocket launcher -Semi-automatic rifle x2 -HMG -Light SMG x2 -Chain shotgun -Marksman rifle -Autopistol x5 -Steel weapon rack x4 -Go-juice x6 -Smoke grenades x4 -IED trap x8 -Frag grenades x6 -Mounted DP-28 Turret x2 -Flak pants x2 -Recurve bow x2 -Steel combat knife x2 Map is scattered with: -Steel simple helmet x7 Note : Shooting Amateur is from the Additionnal Traits mod, and the DP28 turrets from Defensive Turrets Pack.