Just die already!
Sometimes, in large modpacks, you encounter the frustrating situation where your target is simply immune to any damage. And no, the problem isn’t that youre some tribal with a “Short Bow 47% (Poor)”, but that your target has an absurd [b]8912348218937512931%[/b] armor rating. The game just doesn’t provide a reliable way to deal with such massive amounts of defense—there’s no weapon with enough armor penetration. And if you do manage to deal a tiny bit of damage, your fight can drag on for 5, 10, 15, or even more real-life minutes.
It’s outrageous!
It might seem like the problem is that you’ve installed a bunch of hardcore mods, and that’s it? But without them, everything just feels off - everything is way too easy for you. The enemies feel too squishy for you, right?
And simply tweaking the armor stats doesn’t work either — make them a bit lower and enemies are easily taken down, make them a bit higher and they’re like made of titanium again. [b]Wheres the golden mean?[/b]
[b]Here’s the golden mean:[/b] let’s make it so that enemies are still incredibly hardcore, but if you’re able to fight back, their armor will eventually start to crack and slowly lose its effectiveness.
How it works?
When you deal damage, it accumulates, and after reaching a certain threshold, Fragile Armor effect is applied to the pawn. This effect stacks and increases.
Don’t worry - it won’t make things any easier for you, but it will save you a lot of real-life time.
The formula:
[b]damage before armor * (100% + armor penetration)[/b]
The resulting value is added to accumulated damage. This means the more damage and the higher armor penetration of your weapon, the faster this damage accumulates.
For example vanilla Bolt-action rifle:
18 dmg * (100% + 27% AP) = 22.8
On average, the threshold for triggering the effect is about 1250 points. So, after roughly 54 shots at the target, the enemy’s armor will crack and loss 20% stats
Too much? Too little? Adjust it in the settings however you like!
Right now, the value has been chosen empirically for situations where you surround your target with a crowd - something like a mechanoid boss fight.
[b]The effect does not apply to your colonists (but it does apply to colony mechanoids).[/b]
When the target pawn dies or goes down, the effect disappears, so don’t worry — you’ll still be able to recruit them without any problems.
For mechanoids, it is repaired easy just like any other damage.
This is relevant, for example, with the following mods:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2883208829]V.O.I.D.[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3297936441]Stronger Vanilla Mechs[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3515052580]Hardened Armor[/url]
but it probably doesn’t make sense for vanilla.
Not compatible with CE, because it already has a similar mechanic built in