Makes skeletons permanent by linking them to the caster, reserving 30 of their neural heat. Psyfocus cost is also increased to 20%.
Also gives rock constructs and summoned skeletons 40 caravan carrying capacity.
I initially inteded to add this to my Autonomous Animals (which started out as VPE - Better Summons) but then decided that the focus of that mod has shifted far too much to make sense anymore. Instead I can use a direct dependency for VPE for this mod and don't have to worry about reflection :)
They still work incredibly well together and allow for solo Necropath/Technomancer runs.
Yes I'm reusing the preview of my other mod because I'm lazy.
My Mods:
- VPE - Psycast Mentorship
- VPE - Psycasters should practice (XP from Psycasting)
- Meditation scales with Psychic Sensitivity
- Autonomous Animals (formerly VPE - Better Summons)
- VPE - Lasting Skeletons
[hr]
Genes
- Edit Existing Xenotypes
- Gene-Ripper Gene
[hr]
Quality of Life - Better Cargo Interface for Vehicle Framework
- Nomad Friendly Quests
- Remove All Attachments for Customize Weapon
- Replant Trees
- Quick Policies (add/remove for Apparel/Food/Drug or their Categories for Policies)
- Royalty Room Info (Satisfied Title and Upgrade Requirements)
[hr]
Content and CE
- Ceiling Turrets (CE Compatible)
- CE Allow All Metals for Weapons and Armor
- Odyssey Ice Expansion
- Transparency Corner Fill Fix