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Slothborne - Nocturne

🩸 Vampires of the Rim 🩸

Embrace the darkness. Rule the night. Build an eternal colony.


1.2 Update Out Now! Vampiric Rituals!

Cast new powerful rituals! NPC vampire faction medieval for low-tech playthrough compatibility! Wiki will be updated once I'm done playing Bloodlines 2

1.1.2 Longer Nights and QoL+Balance changes!

Embrace the dark with Longer Nights! Enabled by default (+15%), choose between 'Accurate Sun' (default) or 'Dimmer Sun' (lower maximum brightness, gloomier atmosphere) in settings.
Choose the 'Dimmer Sun' setting if you play in polar regions and want to avoid a rare visual lighting glitch, otherwise, the default 'Accurate Sun' is recommended for the best visual experience.

  • Blood Potency Serums: Research new ways to control your power gain.
  • Potent Hemogen: Extract concentrated hemogen packs from vampires.

1.1 All Clans Finally Arrived To The Rim!


The Curse of Immortality Comes to RimWorld

Transform colonists into creatures of the night with deep vampiric mechanics. Create covens of immortal predators, maintain symbiotic colonies, or keep stables of blood dolls to feed your dark hunger.


⚰️ Core Features

🌙 The Embrace

  • No food, no sleep - Only blood sustains them
  • Immortal unless the brain is destroyed - Regular wounds mean nothing
  • Immutable genetics - Frozen in time
  • Pre-embrace injuries become permanent - The curse preserves them

🩸 Blood & Generation System

  • Generation determines potential - Lower generation = more powerful
  • Blood Potency increases over time - Growing stronger through years
  • Selective feeding - High potency vampires become pickier
  • Voluntary torpor - Reduce blood potency through long slumber

☀️ Day/Night Cycle

  • Day coma - Unconscious during daylight (based on sun position)
  • Sunrise panic - Mental breaks forcing shelter
  • Sun damage - Direct sunlight burns
  • Forced awakening - Wake during day at great cost

🦇 Vampire Clans

Fourteen distinct vampire clans, each with unique traits and curses:

Banu Haqim - The Judges

Warriors with dangerous addiction - feeding on vampires risks frenzy and forced diablerie

Brujah - The Rebels

Passionate warriors prone to violent outbursts

Gangrel - The Beasts

Lose humanity with each frenzy, gaining animalistic traits

Hecata - The Clan of Death

Necromancers whose feeding wounds victims

Lasombra - The Keepers

Periodically erupt in EMP blasts disabling friendly technology

Malkavian - The Mad

Spread madness, increasing mental break chances

Ministry - The Serpents

Suffer in normal light, require darklight environments

Nosferatu - The Hidden

Beauty locked at -5, cause disgust in interactions

Ravnos - The Wanderers

Take damage if staying on same map too long

Salubri - The Unicorns

Healers with third eye whose casting drains nearby vampires

Toreador - The Artists

Obsessed with beauty, suffer or thrive based on surroundings

Tremere - The Warlocks

Magic may cost double or triple hemogen

Tzimisce - The Dragons

Bound to native soil, must sleep in homeland earth

Ventrue - The Kings

Cannot feed on diseased, addicted, or genetically modified


🩸 Expansion Available

The Hallowed - A commissioned bloodline expansion featuring Potence, Fortitude, and Vicissitude. Cannot create ghouls or heal mortals.


💉 Advanced Systems

Ghoul Servants

Blood-bound servants gaining vampire powers without full transformation

  • Gain random discipline from their master
  • Stop aging while maintained
  • Rapidly age if abandoned

Discipline Powers

125 abilities across 16 discipline trees including Animalism, Auspex, Thaumaturgy, Celerity, Chimerstry, Dominate, Dementation, Fortitude, Necromancy, Obeah, Obfuscate, Obtenebration, Potence, Presence, Protean, and Vicissitude

  • 3 starting disciplines per clan
  • Gain points through aging
  • Unlock new trees through diablerie or teaching

Diablerie - The Ultimate Sin

Consume vampires to steal power, lower generation, gain disciplines - with permanent consequences

Auto-Feeding Management

Sophisticated feeding priority system:

  • Set feeding permissions per vampire
  • Assign blood dolls to specific masters
  • Configure wildlife hunting preferences

🧪 Research & Crafting

Blood Technology

  • Basic Hemogen Processing - Convert meat into low-quality blood packs
  • Potent Hemogen - Create concentrated blood even ancient vampires can consume
  • Metaphysical Soul-Splicing - Remove the stain of diablerie (requires AI persona core)
  • Blood Manipulation - Create elixirs to hasten or slow down the progress of Blood Potency

🎮 New Events & Challenges

  • Vampire Refugee - Guaranteed vampire recruitment opportunity (followed by hunters)
  • Ancient Vampire Complexes - High-risk, high-reward ancient sites
  • Frenzy System - Low blood triggers uncontrollable feeding

📦 Requirements

Required: Biotech, Anomaly
Optional: Ideology and Odyssey enhance features
Save compatible - can add mid-game


🔧 Customization Options

Extensive mod settings allow you to tailor the vampire experience


📚 Resources & Community

[rimworld-nocturne.fandom.com]

Comprehensive guides, strategies, and detailed mechanics explanations

[discord.gg]

Join our community for discussions, bug reports, and multiplayer coordination

[www.patreon.com]

Support continued development and help me decide the future direction of the mod


🐛 Bug Reports

For bug reports please use the bug-reporting forum on the community discord. Please send your save-file, and player-log along with your bug report.


Credits & Special Thanks

u/Swimming-Handle3747 (Labc) - Clan curse contributions

Hal - Logo

Framework

Vanilla Expanded Team
For the Vanilla Expanded Framework which this mod is built upon, and for providing exemplary code implementations that inspired many of this mod's systems.

LTS
For Integrated Implants, which served as inspiration for several key implementations.


Slothborne: Nocturne is a non-commercial fan work inspired by Vampire: The Masquerade® and vampire tabletop RPGs. VtM is property of Paradox Interactive.

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