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Safer Asteroids

@@MDPLACEHOLDER_0@@ @@MDPLACEHOLDER_1@@
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#Features
Adds settings for each asteroid size, reducing its size to the user-specified level. This maximum size reduction applies before Asteroid Frequency Multiplier, so that the size-based scaling factor applies to the modified asteroid sizes.

Includes compatibility with PlanetsLibTiers, changing the settings to be tier-based instead of size-based.

Also includes a setting to override the size of the harmful asteroids to the new user-specified size, allowing for size increases instead of just decreases, specifically when using the new PlanetsLibTiers settings. Otherwise, settings above the planet's natural asteroid size make no changes.

#Planet Mod Compatibility

  • As of v1.2.0, should be compatible with any and all planet mods containing asteroids in the format of size-type-asteroid or type-asteroid-chunk

#Asteroid Mod Compatibility

Currently supports and adds settings for the following asteroid mods:

  • Cupric Asteroids - Adds copper asteroids that can also be processed into tungsten and holmium.
  • More Asteroids - Add various asteroids related to planetary resources (uranium around nauvis, tungsten around vulcanus, scrap around fulgora, etc)
  • Asteroid Frequency Multiplier - Add settings to increases/decreases the spawn rate of harmless and harmful asteroids.

See FAQ's for more detailed info as to how these two mods interact.

#Important Notes

Regarding interplanetary routes, they will only be modified if both endpoints of a route have been modified, reducing the asteroid size on that route to the larger of the two endpoints.

It appears that if either endpoint of a route has asteroids not defined within the route itself, then it will simply linearly increase the amount of the asteroids from 0 to whatever the endpoint amount is.

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Factorio Standard Library

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Any Planet Start

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Disable All Asteroids

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