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Space Exploration + Krastorio2 Classic

If anyone finds any inconsistencies vs sek2 on 1.1.110, post comment in discussions on modpage

Features:

  • Fixed technologies depends to match 1.1.110 tree
  • Fixed recipe ingredients to match 1.1.110
  • Fixed recipe craft time to match 1.1.110 values
  • Added option to remove research triggers (ala 1.1.110) feature (configurable via mod settings)
  • Makes repair-packs available at wood tech level (configurable mod option for it to be researched at start)
  • Reverted recipe product amount to 1.1.110 values (configurable via mod settings)
  • Makes starting crash stuff minable again
  • Fixed item stack sizes to match 1.1.110 values
  • Fixed power usage/pollution to match 1.1.110 values
  • Reverted inserter speed changes (configurable via mod settings)
  • Restored fluid heat capacity/water usage to 1.1.110 levels (configurable via mod settings)
  • Restored advanced pollution filter (configurable via mod settings)
  • Fixed fluidbox sizes to match intended (1.1.110) values
  • Fixed attack ranges, resistances and health scaling to match 1.1.110 values (configurable via mod settings)
  • Made radars and logistic robots military targets again
  • Fixed anything that moved (and was reasonable), wasn't nailed down and didn't match 1.1.110 values
  • Restored filtered inserters (configurable via mod settings)
  • Restored mineral water pumpjacks (configurable via mod settings)
  • Restored personal sniper laser defense (configurable via mod settings)
  • Restored creep and creep collector (configurable via mod settings)
  • Revert enemy decal decoration layer value (configurable via mod settings)
  • Restored anti-creep virus (configurable via mod settings)
  • Restored anti-biter virus evolution and kill target changes (configurable via mod settings)

For licensing check license.txt