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BiomesKit (Continued)

Original mod by Odeum [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2153006237]https://steamcommunity.com/sharedfiles/filedetails/?id=2153006237[/url] If the original author requests it, I will remove this update. This functionality (and lots more) is contained in "ReGrowth: Core" by Helixien et al. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2260097569]https://steamcommunity.com/sharedfiles/filedetails/?id=2260097569[/url] Manual: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FCosmicOdeum%2FBiomesKit%2Fwiki]https://github.com/CosmicOdeum/BiomesKit/wiki[/url] -- I am aware this is contained within ReGrowth. I am a fan of more options for everyone. If you run ReGrowth: Core, you don't need this mod. I suspect they could coexist, but do so at your own risk; it's really unnecessary. -- Original mod notes (1.4): BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself. With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to: * Spawning biomes based on factors like elevation, rainfall, hilliness and more! * Restricting your biome to spawn only on specific vanilla biomes, or even biomes from other mods! * Changing the hilliness of a tile to a specific level, or even randomizing it! * Custom world map tile graphics for your biome! [This has now been separated out and is only available via World Map Beautification Project (Continued)] BiomesKit works by adding tags in the BiomeDef through a modExtension. For example, here's how I did it on the tropical island for Biomes! <li Class="BiomesKit.BiomesKitControls"> <randomizeHilliness>True</randomizeHilliness> <usePerlin>True</usePerlin> <perlinCulling>0.5</perlinCulling> <allowOnWater>True</allowOnWater> <minTemperature>15</minTemperature> <minRainfall>600</minRainfall> <frequency>5</frequency> </li>