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VPE Precepts

Overview [b]Psycast Precepts for VPE[/b] adds Ideology-style control to [b]Vanilla Psycasts Expanded[/b]. Pick which psycast paths your colony believes in. Paths without a matching precept show as [i]Locked: Ideology[/i]; paths you approve behave normally. If you use [i]no[/i] psycast precepts, VPE works exactly as vanilla VPE (original lock reasons show). Key Features [b]- Colony-controlled psycasts:[/b] Gate each psycast path behind a simple Ideology precept. [b]- Clear feedback:[/b] Disallowed paths say [i]Locked: Ideology[/i]; allowed paths and default VPE locks display as usual. [b]- Drop-in friendly:[/b] No micro-management; just choose precepts. [b]- Dogmatic option:[/b] A stricter precept that limits psycasts to approved paths only. [b]- Optional storyteller spawns:[/b] Toggle a setting that lets [i]all[/i] storytellers spawn psycaster NPCs like VPE’s Basilicus Bestower. How it works (simple) Choose psycast precepts in your ideology. Pawns can unlock and use paths you’ve approved. If a path isn’t approved, it’s shown as locked by ideology. If you picked no psycast precepts at all, nothing changes—VPE behaves like normal. Settings • [b]Storyteller psycasters:[/b] Enable the option to allow any storyteller to create psycaster events similar to Basilicus Bestower. • Settings are found in the mod options menu and can be changed mid-save. Compatibility • Works with existing saves (adding/removing is generally safe; removing mid-run may revert path access to VPE’s defaults). • UI/tooltip mods: should be fine. • Other psycast mods: Should work with other modded VPE-style psycast paths. Performance Lightweight Harmony patches; no constant ticking. Only checks when the psycast UI/logic needs it. FAQ [b]Q:[/b] I don’t pick any psycast precepts. What happens? [b]A:[/b] Then nothing changes—VPE shows its normal lock reasons and rules. [b]Q:[/b] Can I start strict and relax later? [b]A:[/b] Yes. Change precepts the usual Ideology ways; the UI updates accordingly. [b]Q:[/b] Do I need Basilicus Bestower to get psycaster NPCs? [b]A:[/b] No—enable the storyteller setting to allow any storyteller to spawn psycasters similarly. Updates [b]06-11-2025[/b] – Fixed a bug with selecting multiple psycast path precepts. [b]22-10-2025[/b] – Initial release. My other mods [url=https://steamcommunity.com/id/kongkim82/myworkshopfiles/?appid=294100] See all my mods here [/url]