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[Experimental] 1trickPwnyta's Defaults

This is the experimental edition of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3285178686]1trickPwnyta's Defaults[/url]. For a more stable experience, use that mod. To enjoy earlier updates and newer features, use this mod. Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings. This mod's config file (your settings for this mod) gets pretty big and complex and it would kinda suck if something happened and you had to reconfigure everything from scratch. So now you can back up this mod's settings through the mod settings window (in General settings). Automatic periodic backups are enabled by default. Compatibility Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies. Default Settings Categories [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fi.imgur.com%2FssWfoSt.png]Mobile friendly version[/url][i.imgur.com] [img]https://i.imgur.com/ssWfoSt.png[/img] [hr] Updates 02/11/2026: Fix various errors when certain DLC are not enabled 02/11/2026: Fix error when starting new colony without Ideology and Anomaly 02/11/2026: Fix startup error related to settings backup 02/10/2026: Add settings backup, default play settings, default fishing zone settings, caravan supply auto-select toggle, default starting xenotype, default policy assignments, other improvements, bug fixes, and mod compatibilities. 11/08/2025: Fix default world settings dialog 11/07/2025: Add option to preserve allowed area inheritance from parent, fix various mod incompatibilities and bugs including Animal Controls, Realistic Planets, and Faction Xenotype Randomizer 10/29/2025: Add compatibility with Best Mix mod 10/04/2025: Prevent non-colonists/slaves from getting default work priorities assigned as it can cause log spam 10/03/2025: Fix bug where default landmark density does nothing 09/16/2025: Add support for Priority Master mod 08/27/2025: Fix bug that breaks player mechs when default work priorities are enabled 08/26/2025: Several minor bug fixes 08/26/2025: Fix bug that resets this mod's settings back to default when game language is changed. 08/11/2025: Add default work priorities, allow removing items from outfit stands by default, fix bugs with default workbench bills and allowed areas 08/05/2025: Add compatibility with Quick Stockpile Creation 07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, bug fixes 07/24/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge. 07/10/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes. 07/03/2025: Remove pregnancy approach option if Biotech not enabled 06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones. 06/12/2025: Updated to 1.6, fixed some minor bugs 05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0 04/24/2025: Fix bug that breaks atmospheric heaters 04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches 04/09/2025: Add default workbench bills 04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers 03/08/2025: Fix bug where hidden factions are duplicated 01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks. 01/08/2025: Add null pawn check when setting hostility response 11/05/2024: Add setting for whether guests will be set to carry medicine automatically 10/29/2024: Fix issue when world settings include more than one of same faction type 10/10/2024: Add default food policies 09/21/2024: Add extra error check 09/11/2024: Added default drug policies 08/20/2024: Added default apparel policies 08/02/2024: Added default map settings 07/31/2024: Fixed bug that prevented hidden factions from being generated 07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed. Credits [list] [*] Settings category icons: Jerek Dain [*] Mod icon: @mouse_draws [/list]