Persona Mechanoid Pawns 2
[i]Ever find it odd your mechanitor never found a use for those hyper advanced human-equivalent AI cores you have laying around?[/i] [b]This mod is here to help![/b]
This second release focuses far more on improving the parallels to standard mechanoids while rewriting the mod, it now features proper mechanics for charging, gestation, resurrection, and more!
Additions:
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[*] New personae driven mechanoid pawns with proper mech-like game play elements!
[*] A fully functional persona gestator building for persona mech creation and revival!
[*] 3 new charging related buildings for persona mechs and their energy need. Ranging from [b]mech equivalent standing chargers[/b], specialized [b]repair beds[/b] to offset the their power costly healing, and the [b]bioelectric cell charger[/b] and cells which are used for travel.
[*] 2 new "scanner" buildings to collect persona data, [b]an interesting new resource used to craft your own persona AI cores from scratch.[/b]
[*] New "Persona Engram" item and mechanic, an imperfect way to transfer or copy skills, passions, and traits to personae, [i]may or may not have some risks involved.[/i]
[*] [b]Accurate repair system requiring mechanitor assistance and fully replacing missing limbs[/b] and such, just like real mechs.
[*] [b]A new play style gimmick "Cortex Siphoning", assimilate human brains to boost mechs![/b] [i]Even includes fancy pods and a unique meme with precepts for the Ideology DLC if present.[/i]
[*] 22 Persona mechanoid only upgrades.
[*] 110 Custom backstories! Only for Persona mechs.
[*] 8 Head variations.
[*] 2 New starting scenarios with a custom mech themed player faction.
[*] A new crafting station for almost all the new items.
[*] A Friendly Mechanoid Faction with mechanoid caravans. [i]m(+Custom Bases with VE Framework!)[/i]
[*] A new mechanoid themed ideology style.
[*] Interesting lore-friendly and helpful descriptions!
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You can start with one by simply selecting their xenotype when rolling pawns in almost any scenario, although [b]you may want to trade with a settlement of their custom faction quickly, since they always carry one recharger. Useful before you have the research to create your own.[/b] [i](Not that they can not starve, but they will be forced into dormancy without power for extended periods!)[/i]
[b]You can find some useful links to items like the Persona Core Mechlink and info on other specific items to them in their Xenotype info page.[/b] (Just make sure to inspect one link deeper to go to the main page that links to various other items!)
[url=https://steamcommunity.com/workshop/filedetails/?id=2023507013]Load with Vanilla Expanded Framework for minor bonus features.[/url]
[i]Credit to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2743171832]"Rim-robots_" [/url], the main inspiration for this mod! And a thank you to Vex in general for even providing some of the new "gene" icons.
Shoutout to Hyou for providing various misc textures such as ideology icons, and doing the amazing weapons and floor assets for the mech style!
Thank you to Elseud for coming up with the cortex siphoning precept icon, properly working in the distinct assets!
Also a big thank you to DetVisor for working on the initial new mechanoid textures of the male body and tri head, and giving good advice for the new assets in general![/i]
[i]Note: While you can add genes during creation (e.g. via dev mode or outside the custom scenario via a new xenotype.) The mod doesn't fully support custom gene combos. Most vanilla and many modded genes should work, though xenogerms aren't usable in standard gameplay specifically. Feel free to experiment - for example appearance genes can be mixed in or the mech visuals can be removed, just be mindful of head types being reset and other quirks when forcing such edits.[/i] [b]Do not report issues if you are using a non-stock gene configuration unless you are sure its unrelated[/b]
[i][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2925172029]You can find the legacy version of the first edition here, which supports older versions but lacks key content:[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2925172029]https://steamcommunity.com/sharedfiles/filedetails/?id=2925172029[/url][/i]
If you are using the facial animations mod make sure to disable it affecting persona mechs, otherwise their heads will be invisible.
There's More?!:
[list]
[*] Fancying the trader carvan mechs? you can checkout my other mod that lets you get them for yourself[b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2885430743] Logistics Mechanoid![/url][/b]
[*] Want to balance out some of the challenge around acquiring mechanoids? Try out my other mod [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2945753581] Mechanitor Balance Tweaks![/url][/b]
[*] Maybe try using some interesting adjuster buildings that these pawns are largely immune to, you can checkout my other mod [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982567135]Reverse Engineered Region Adjusters.[/url][/b]
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[i]If you enjoy the mod, consider rating it up![/i]
[i] Version changes are posted in workshop item "Change Notes"[/i]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fpal5k][b]Thank you for reading this far[/b], if you would like to support future mods consider donating via ko-fi.[/url][ko-fi.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fpal5k]https://ko-fi.com/pal5k[/url]