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[CE]Protagonist's Pistol

"My mistake. Four coffins." In every classic western, what is the common underlying factor? Cowboy hats? Tumbleweeds? Spurs? Well, yes, but I've got one more. The six shooter. The wheelgun. An equalizer! In these movies, the revolvers these protagonists wield always seem to strike with incredible power, accuracy, and speed, bringing down their foes in often just one shot apiece in rapid succession. With this mod, this power is bestowed upon your pawns! ---------------- The goal of this mod is to hopefully provide for a niche of those who enjoy playing Rimworld treating one of their colonists like the protagonist of the story by providing a movie-logic weapon! My inspiration for this came from coming across multiple clips of scenes from old western movies where the main character wins a duel while being outnumbered due to their skill and a trusty plot pistol! Specifically, this mod adds a revolver (technically two) that will be called the Equalizer (and Equalizer II). The stats of these two are identical, and the inclusion of a second gun is merely to provide a second audio option for the firing sound. The two attached videos are from Quigley Down Under (1990) and Once Upon a Time in the West (1968), and are the sources of the firing sounds used in this mod. Equalizer I will use the gun shot sound from Quigley Down Under (first video), while Equalizer II uses the gunshot sound from Once Upon a Time in the West. Slight audio edits have been made to both to ensure it is as much as I can get solely of the gunshot sound, without any background audio or other noises. If for any reason you are not happy with the choice of gunshot sound (or really any part, such as the damage, aiming time, etc) you can use the 'Character Editor' mod to edit guns directly and change any detail youd like about them, allowing you to change the sound of the gun while retaining all of its other properties. The gun itself has an increased range, aiming time, and accuracy, which should allow you to fire at multiple people (with practically guaranteed hits) before anyone can hit you. The effectiveness of sights is now twice as much as usual. You will reload twice as fast (0.5 seconds per shell instead of 1), with roughly 1/3 to 1/4 the time needed to aim and shoot/delay after shooting, this is far more pronounced and noticeable if you have the pawn set to 'snapshot' though they will still be rather quick even in aimed shot mode, even moreso if they have a high weapons skill. The ammunition is called Cased Lightning, to try and fit the vibe of something not quite real, but this is mostly so I can have edited ballistics and damage without having to edit existing CE calibers that are used by other weapons/mods. 'Cased Lightning' has a projectile speed of 180, a penetration capability of 24, and does 40 damage. It will do 400 blunt penetration damage (for comparison, CE's .500 S&W has a penetration of 7, (50 cal is 12 i think), 17 damage, and did 35mm blunt penetration). Both the gun and the ammunition are very cheap to produce. This is meant to be an overpowered mod to compliment a story you may be creating with a specific character in mind, there are zero drawbacks or negatives to offset the absolute overpowered nature of this mod. If this sounds good to you, then this mod is meant for you! If there are ANY issues, please let me know. This weapon should not be able to be found in the hands of AI (bless your heart and RIP to any colonists you may lose, I apologize in advance). Special thanks to "French Chef Rates 'Ratatouille' Cooking Scenes For Realism | How Real Is It? |" from 'Insider' on youtube for being the background noise while I made this.