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Talas - 1 Station (RP)

This is a station designed for the "Storyteller" or "Narrator" game mode:

(Narrator-narrator is a game mode where the game host enables cheats using commands and the narrator's room - he makes various events that are closely related (or not related..), also the host-narrator plays himself in the role of the Factions. The reputation of the Factions and their relationship with the station depends on the actions of the players. The narrator also gives the players tasks, accepts "requests" for the delivery of fuel for the reactor, medicine, ammunition, etc.)
(If you've been dreaming of something like this - here's a station for you. I RECOMMEND running this station in the submarine editor and reading the information terminal in the Storyteller's room [room on the bottom left], if you open the console [F3], use the teleport command to get there (this command teleports you to the location of your mouse cursor), and read on, it will help you more or less understand the capabilities of this map).

This station is also designed for Role Play players, or players who want to "do a little RP" and "have a little" fun with friends.

What's on the station:

- This station has several magnetic cannons for defense;

- In all electronic shields, the rate of deterioration is reduced to a minimum (minimum does not mean that they will not break at all. They WILL break, but much slower...);

- Research Department. You can use Role Play to research something or someone. /there are cameras, creature storage rooms, and even remote cannons that allow you to "put" creatures to sleep/;

- There are TRANSPORTATION NODES and STORAGE . You can store items in the storage, and also move something through transport nodes;

- Editable items [admeme items] - items that have ridiculously powerful properties [a shield that absorbs all damage without breaking], a powerful revolver that shoots NUCLEAR warheads [suitable for reenacting the bombing of the station], and others;

- A reactor that emits radiation (the station has special spacesuits that will help avoid radiation. And doctors also have medicine for radiation exposure);

- Basic help with commands, and provided commands that will help implement some ideas. [These tips and help are in the terminal, in the narrator's room];

- Mysteries, secrets and traps! [...One of them is quite dangerous.. but not deadly.. however, the engineers will need sedatives.];

- Access mechanics. Alcohol is locked with a bartender or captain's access card. Cabins have their own safe (multi-colored), which is locked with a key card (multi-colored);

- Rooms that close. They have ventilation;

- Pumps that pump water, allowing the station to float and sink;

- Much, much more! - Try playing it at least once, or at least look at it in the submarine editor... At least it won't be difficult for you, but at least you will get a rough idea of ​​the station.