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Phinix

A total rewrite of Longwelwind's Phi chat and trading mod.

What does it do?

tl;dr: You can chat with other people and trade items with them

Phinix is a server-centric chat and trading client.
After connecting to a server, you can chat amongst everyone else online and open up item trades with them, too.

… is that it?

Yup!
There are some other bits and pieces we'll be working on down the road[github.com], but that is the essence of it.

FAQ

Can I trade modded items?
Yes, so long as the other player has the mod the item comes from.

Is Phinix compatible with Phi servers?
No. Phinix uses a completely different backend to Phi, so the two are incompatible with each other.

Can I run both Phinix and Phi at the same time?
Yes, they won't overlap or cause any issues with each other.

How do you colour/format text?
The Unity docs[docs.unity3d.com] covers how you can do that with simple markup. (The size tag is disabled for everyone's sanity)

What is the server address?
There are a few servers public servers to choose from:
phinix.chat, port 16200 - The main server based in Sydney, Australia
eu.phinix.chat, port 16200 - The EU server based in the UK
134.175.98.104, port 16200 - The community-run Chinese server, based in mainland China
We keep an up-to-date list in the official Discord server[discord.gg] in the #welcome channel

Can I set up my own server?
Of course! Check out the wiki page[github.com] for instructions on how to set one up yourself. We still recommend using a public server for a more interesting experience, but you're free to do what you want.

Having issues?

There's a few ways you can get help:
1. Send us a message in the official Phi/Phinix Discord[discord.gg] (Usually resolved within the day)
2. Lodge a bug report directly through the GitHub issue tracker[github.com] (Easy to track!)

Please don't use the workshop page comments to ask for help or report bugs. The workshop isn't really designed for that kind of thing and it's hard to keep track of. The methods above are the easiest ways for us to help you.

Source code

Source is available on GitHub[github.com]
Feel free to check it out if you're interested.

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