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[1.1] RBSE - Kurin[Garen] race patch

This is my first crack at making a mod, so there will probably be issues. Make a backup save people.

This mod is an RBSE patch for the Kurin race (Garem framework) that I made after I was annoyed that I couldn't install the advanced bionic arm I had my colonists make.

Compatibility changes:
- Allows all surgeries from RBSE to work with Kurins, except for ear related surgery (Kurins have a unique ear part, handled by the Kurin core race addon).
- Adds advanced bionic versions of Kurin ears and tails to be consistent with new parts, buildable from the RBSE advanced medical station as usual.
- Moves crafting of bionic Kurin ear and bionic Kurin tail from fabrication bench to RBSE bionics workbench, to be consistent with other bionic parts.

Note: Yes, I know that the sounds and recipies for the bionic kurin tail and ear are not really consistent with the other RBSE bionics. Kurin core inherits directly from BodyPartBionicBase which defines a recipeMaker and a lot of the manufacturing properties, and I want as little to do with Rimworld core defs as possible.

Load order:
Core
Garam, Race Addon
Garam, Advanced Apparel
Kurin, The Three Tailed Fox (1.1 ver)
Rah's Bionics and Surgery Expansion
[1.1] RBSE - Kurin[Garen] race patch (This mod)

Changelog:

1.0.1:
- Added additional conditional checks to hopefully keep things compatible between other mods.