An agile ship intended for survey and expedition in the depths of Europa.
Luminescence is designed around speed and safety, while still capable of countering small threats.
The entire ship is mostly armed with light weapons, with the heavier ones located at the bow of the ship, with a limited angle due to its structural design. Maneuvering is the key to use it's weapons effectively.
SPECIFICATIONS
GENERAL
Class: Frigate
Tier: III
Dimensions: 76x14m
Cargo Capacity: 24 Crates
Price: 15000 Marks
Horizontal Speed
Standard Running
Silent Running
33.3 km/h
14.2 km/h
Vertical Speed
Ascend
Descend
19 km/h
14.4 km/h
Recommended Crew: 3-6 Sailors with Intermediate Experience
ARMAMENTS
3 Flak Cannons
Fire Support Weapons. Limited angle. Dual mount on the deck, single mount on the keel.
2 Double Coilguns
Conventional Weapons. Swappable. Has wider angle. Single mount both on the deck and keel.
4 Chainguns
Point-Defense Weapons. Automatically target small objects (monsters, humans, Items) with slight delay. Very Limited Angle. Can be manually Controlled through the Command Room. Spits bullets very rapidly
Railgun
Anti-Large Weapon. Located at the bow. Fixed angle. Require some maneuvering to aim. Has 9 Ammo capacity, but no dedicated ammo storage in ship.
Depth Charge Tube
Auxiliary Weapon. Located at the bottom stern. Fixed angle. Require some maneuvering to aim. Has 8 Bombs Capacity.
PROTECTION
PRIMARY FEATURES
Close-In Weapon Systems (CIWS)
Activate the ship's auto-defense system.
Chainguns will automatically shoot targets in its proximity.
Electrical Discharge Coil will trigger if a target gets dangerously close.
Silent Running
Disables all electrical devices except the navigation terminal and divert the ship's engine power into batteries, forcing the ship to move slowly to reduce noise.
AUXILIARY FEATURES
- Automatic doors that turns into manual when the room is flooded.
- Automatic hatch doors that will open when the top room is flooded, draining the water to the room below it.
- Automatically close emergency bulkhead in the command room if the glass is breached. (can be opened manually, even when the room is still flooded)
- Automatic Hull sealing in the commonly breached room. (Single use, require a fixfoam to reuse)
- Reactor automatic fire supression system.
- Proximity Detector.
- Turret lights that will only active when there's someone manning it.