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Real Sonar - NT Cybernetics Protect from Damage

Makes certain cybernetics protect against certain damage from the sonar:
- No nerve damage to cyberarms
- No rhabdomyolysis on cyberlegs
- No ruptured lungs with cyberlungs
- No brain hemorrhage with a cyberbrain

Load BELOW Real Sonar and ABOVE NT Cybernetics Enhanced.

Like so:
- Real Sonar
- Real Sonar - NT Cybernetics Protect from Damage
- NT Cybernetics Enhanced

If you do happen to try to apply them in the wrong order and Real Sonar refuses to activate again, do this:
- Remove this patch from the load order and apply with only Real Sonar.
- Then re-add the patch BELOW Real Sonar and apply again.

I don't know why it needs to be like that and why it's so finicky compared to other overrides I've made, I would have thought it should be above Real Sonar to override properly but it throws an error when doing that and works with it below Real Sonar so who am I to question it.