Changes the xp per level formula to scale linearly, giving players consistent talents throughout the campaign
Before: 450 + 500 per level
450 -> 950 -> 1450 -> 1950 -> and so on
After: 900 + 0 per level
900 -> 900 -> 900 -> 900 -> and so on
Requires client side LUA
Don't ask me about compatibilities or anything I ain't gonna check. Probably gonna work with most things tho
"Why 900, why not 450?" 450 is pretty low, just double the xp multiplier in the server settings if you want that