[img]https://imgur.com/1BKO5yx.png[/img]
Greetings y'all! BM's the name and I'm here to present my new hyper-fixation, the "Doberkins", it took literal months of rendering and coding, but finally, I made my favorite xenotype.
The Doberkins are inspired by Anu the doberman girl (made by Junk Zero, God bless him), and also added elements from the Kerberos saga and Cyberpunk for the rest of the mod content (like weapons, apparels, faction, back stories, ect.).
The conception of the Doberkins were meant as an alternative for the hussar xenotype, since the Doberkins were designed as natural soldiers that rarely breaks down from a mental break, good at combat, and doesn't have that annoying drug dependency, all while sprinkling some light-heartening stuff like affection from their destined lover similar to Anu.
There'll be more stuff to be added in the later updates, so for now, here's the playable version of the Doberkin Xenotype.
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[b]Q[/b]: Is it safe to add mid game?
[b]A[/b]: Probably.... Though you need to enable the faction to appear mid game, I think VE Framework can help you with that.
[b]Q[/b]: CE compatible?
[b]A[/b]: Nope, ask the CE bois instead.
[b]Q[/b]: Are you open for commissions?
[b]A[/b]: Indeed, just dm me on RW Discord and we can discuss more about it [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Frimworld]https://discord.com/invite/rimworld[/url]
[img]https://imgur.com/AsxRvhH.png[/img]
- Special thanks to the bois from CVN for the vital codes needed for this mod, specially Shun The Witch and Sandwish, you guys are the bomb :3
- Special Thanks to Junk Zero for the spark of inspiration that lit-up this hyper-fixation of mine.
- Special thanks to Ludeon Studios for making Rimworld
[img]https://imgur.com/PBwZLHY.png[/img]
[b]Update 1.0[/b]
- Added some balancing measures on some of the genes of both the doberkin and alpha doberkin xenotypes, you might need to reset the two xenotypes via dev mode just for the effects to take place.
-Fixed the projectile trajectory of the commander sidearms, alongside fixing the graphics of both the comrade arms and commander sidearm.
[b]Update 1.1[/b]
-Added a patch that allow the DF multi analyzer to be linked to the high tech research bench
[img]https://imgur.com/lGEhdrU.png[/img]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3297044885][img]https://imgur.com/pK4MWIz.png[/img][/url]
[img]https://imgur.com/RZMCozB.png[/img]
[b]Simplified Chinese:[/b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3583162480&searchtext=dober]https://steamcommunity.com/sharedfiles/filedetails/?id=3583162480&searchtext=dober[/url]
[b]Russian:[/b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3589108589&searchtext=dober]https://steamcommunity.com/sharedfiles/filedetails/?id=3589108589&searchtext=dober[/url]
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