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aWeapons

aWeapons is a weapons mod that adds a total of 44 new weapons, 30 new ammo types and a few other items obtainable from varying sources. All of which are both balanced and stylized to vanilla barotrauma to the best of my ability.

LeCrazyy's Makeshift Weapons (Makeshift Weapons will be removed soon from main mod)

Detailed Info:(Can't fit all of them in description) https://steamcommunity.com/sharedfiles/filedetails/?id=2970940025

Below is pretty much everything in this mod quickly summarised by category:


Ammo/Projectiles/Explosives:


Wreck/Unique Items: (Can be found inside wrecks/ruins)


Makeshift:


Blueprint Items: (Cannot be crafted without first learning the blueprint)


Other: (Misc weapons and stuff that can be crafted at any time)


I have tried to keep the items in this mod balanced to vanilla, and for the most part in a similar style, did I succeed? No idea.

Blueprints?
As I do not wish to overwrite vanilla talents and make the mod less compatible, blueprints are my compromise, you can make a weapon's blueprint in the fabricator, but until you have the required skill it mentions, you cannot read/learn the blueprint. If you have the required skill, reading it fully will unlock that weapon's recipe (by giving you a new hidden talent). Then you are free to craft whatever it was.

This is my first dive into adding new content rather than modifying with .xml so let me know if there is an issue and I'll try to fix it.

Special thanks to the unwilling testers of this mod who joined my server when I was running the mod.

Looking for moderately less lethal items? Maybe check out aEquipment too: https://steamcommunity.com/sharedfiles/filedetails/?id=2962095464

Mod to add these weapons to most hostile npcs: https://steamcommunity.com/sharedfiles/filedetails/?id=2996391187

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