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[CP] Metal Gear Solid - CQC (JecsTools)

Remember the basics of CQC. Non-lethal takedown of an opponent.

Non-standalone version that works with other ability mods I.E. Rim of Magic and Star Wars: Force Abilities

NOTE: Pawns need to be at least 8 melee to perform a CQC knock-out

Mod summary:

Catch your opponents off guard with a highly effective CQC Takedown technique and leave them knocked out for a long time. Requires 8 melee skill minimum
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Takedown mods patched with JecsTools:

Metal Gear Solid - CQC Takedown Mod (Non-Lethal)

DOOM - Glory Kill Takedown Mod (Lethal)

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WARNING:
- Mod is highly unbalanced. This mod has no chance of being polished in terms of balancing because of coding limitations.
- Using the ability towards allies will cause zero reactions from them, another coding limitation issue that may be left unfixed.

If you're using this version mid-save, do NOT switch between the standalone version and this JT version. THEY WILL CONFLICT AND CAUSE ISSUES WITH YOUR SAVE.

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I'd like to take this opportunity to thank "An Archie" for fixing these two takedown mods that have been abandoned by the original coder, to make sure it works with other wonderful mods so you can all stay tacticool for future versions to come.

If you prefer the standalone versions, links are here:
CQC Standalone
https://steamcommunity.com/sharedfiles/filedetails/?id=1624550064

Glory Kill Standalone
https://steamcommunity.com/sharedfiles/filedetails/?id=1860589645
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Credits to:
Archie - JecsTools patch, he's fixed this mod to work with other mods that use abilities. Thanks Archie!
LimeTreeSnake - 1.1 update, this mod will not be available for 1.1 without his help!
Jecrell - Without which this mod won't be possible since he did all the coding
Hideo Kojima - Metal Gear Solid