For the random goobers that find this, this is a flight controller that attempts to simulate real aerodynamics so your storm works plane doesn't fly all stinky doodoo. It's a major work in progress and might not work properly.
Engine thrust is calculated as follows:
Each jet engine exhaust +5000 newtons. Each additional fan provides half the thrust of the previous. (5000, 2500, 1250, etc.)
Each fan + 2000 newtons. Each additional fan provides half the thrust of the previous. (2000, 1000, 500, etc.)
The clutches for the fans on this controller ARE CLUTCH SLIPPED. This is because otherwise the clutch engagement isn't linear. If the clutch fully went to 1, you would get maximum thrust from your fans while the engine is trying to slow you down or something weird like that. Keep this in mind, it will probably make your plane go faster so you may need to lower the gear ratios to keep things reasonable.
If the leading edge of your wing consists of two or more angles, take a weighted average of each section relative to its wing area. For example, if the first section is 5m^2 at a 60 degree angle and the following section is 20 m^2 at a 40 degree angle, the leading edge angle you should input would be (5*60+20*40) / (5+20) = (300 + 800) / 25 = 44 degrees.
If you want the aircraft to bleed more or less speed in a turn, there is a multiplier value you can change that will make it bleed speed faster. Keep in mind that value is attached to an exponent, not a flat multiplier, so the the difference between 2 and 3 would be very significant.
You can also adjust the custom control authority curve fit I have at the bottom of the script, right now it's been tuned for highly swept double delta of my mig-21 draken hybrid thing. It limits your control authority at high speeds and makes the plane feel more realistic, but you can replace it with your own or remove it altogether if you want something else.
The debug screen should be connected to your HMD and will tell you what the flight controller is currently up to.