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URMC MARSOC Expeditionary Force

I made some edits to this scenario myself in-case someone wanted something more large scale right out the gate; intended to be played semi-nomadically, exploring the map and defeating threats with the Apone storyteller and Anomaly ambient horror. This scenario is very easy to edit using character editor so I would highly recommend it, I have no idea if there's certain mods it won't work with besides whats obviously required

Distress signals have come from this world, so its time for the URMC to clear it out. Whether its a bug hunt, machine purge or just having fun blowing up raiders this planet needs your help. You and your elite squad of marine scouts have been sent to establish an outpost and make a dent in whatever menace is on the planet.

Your faction will be an outpost.
Start with 8 people.
Start with 8 people.
Arrive in drop pods.
Arrive in drop pods.
Player starting characters have a 50% chance to start with cryptosleep sickness.
Start with research: URMC basic
Start with research: URMC basic turrets
Start with research: Basic vehicles
Start with research: ENIAC
Start with research: Trench warfare
Start with research: Packaged survival meal
Start with research: Industrial lathe

Start with:
-Silver x800
-Packaged survival meal x200
-Medicine x80
-Component x60
-Steel x1500
-Wood x300
-Cloth Industrial Tent x8
-Steel S12 combat machete x2
-M43 pulse rifle Mk2 x4
-M1 pulse pistol
-M45 pulse LMG
-M50X recon rifle
-M3-S light armor x6
-Cloth colonial fatigue x9
-M10 pattern marine helmet x6
-M3 pattern medic armor
-M10 pattern medic helmet
-M3 pattern officer armor
-M10 pattern officer helmet
-M52H breaching shotgun
-Plainleather x300
-Chemfuel x500
-Highwayman
-Advanced component

Map is scattered with:
-Steel x720
-Packaged survival meal x7