Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

More Scars

Updated to 1.4 27/12/2022

Have you ever wished you colonists had more scars to tell of tales of their bravery/stupidity? No? Well then this isn’t for you.

This mod substantially increases the chance of receiving scars on any body part. This is ideal for anyone who wants their colonists to remember the day they cuddled a grenade, took an arrow to the knee or heroically saved the hospital from a deranged pyromaniac.

Scarring reduces the maximum health of a scarred body part. Scars also add a small amount of pain, which can negatively impact their mood. This impact of this is now greater since it is much easier to accumulate scars. For balancing reasons, scarring is less common on facial features (excluding eyes) to soften the frequency of deformed thoughts debuffs.

You can reduce the chance of generating scars through high percentage tending. Make sure your one-armed smokeleaf addict is not doing the tending! Bruise damage also cannot scar, so armour is beneficial.

In vanilla, you can fix scars with Healer Mech Serums, Luciferium with time, or Bionics. You can also use mods to go under the knife and do surgery.

Some mods that can cure scars are:
[SYR] Scar Removal Plus
Polarisbloc – Core Lab
Various Bionic Mods

Original Mod Idea by IgnisGlacies
Mod Rewritten by Overblaze

Load this mod after all Races in your modlist.

This mod should be compatible with most Races, assuming they reference vanilla body parts such as arms, legs, feet, etc. This mod will not adjust scarring rates on any modded body parts, such as Tails, etc.

This mod is compatible with Combat Extended.

Change Log:
27/12/2022 - Updated to 1.4. Tweaked values slightly.