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Worthwhile Mechanoids Patch

Requires Royalty

Has your mechanoid-fueled spacer-tech factory's supply line been neutered by recent balance changes? Good news! This unofficial patch changes the material yield of dismantling mechanoids to a much lighter yet worthwhile mix of resources. Additionally, mech assemblers will now operate for a longer time allowing you to once again farm them for a trickle of precious resources after you neutralize the cluster. However, these don't last forever anymore and will expire after some months. Also, assemblers no longer pick a single mechanoid to produce, instead they may produce any mechanoid at random. The assembled mechs will not be sent to immediately attack your base as they did before, instead they will remain near the cluster to protect it. This means if you wish to farm them successfully, you will need to keep their population in check to prevent the creation of a very difficult threat. This also means you will need to act faster on arriving clusters that contain assemblers, as they will be able to immensely bolster their cluster over time if left unchecked.

The end result of this patch is a much higher reward potential from mechanoids that won't just fill your storage with steel and will instead provide a new source of plasteel and other precious metals, as well as greatly increasing both the threat and rewards posed by mech assemblers. They aren't infinite resource generators anymore, but will still provide a useful amount of resources over period of time.

Also, it should be noted that recently, Tynan has been making frequent and rather aggresive changes to mechanoid resource yields and other elements of mech clusters to achieve his prefered balance, and as such this patch may also be subject to drastic changes.

The changes made by this patch are as follows:

Centipede's products changed from 30 steel and 10 plasteel to 10 steel, 10 plasteel, 10 silver, 1 uranium, and 1 gold.

Walker and Pikeman's products changed from 15 steel to 5 steel, 3 plasteel and 10 silver.

Mech Assemblers now produce up to 12 mechanoids each before shutting down, with a spawn interval of 2 days, rather than shutting down after 4 mechanoids which spawn daily.

Mech Assemblers can now produce any mech at random, rather than selecting a single mechanoid to mass produce.

This mod adds no new content, it merely patches existing values.