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HardCore by Jibs

This mod is recommended for experienced players. It's for the vanilla-like players who want a little bump in difficulty in some areas without adding new items.

Power Management:

These changes were made to encourage efficiency in power grids, resource management, and security. It's also meant to influence your decisions in what you rather build at the time. In vanilla, it's quite easy to supply more power than the demand which makes other challenges unlikely to appear or easier to deal with. Note: These buildings won't bloat your colony wealth. Even tho they require more ingredients, their value remains the same as if it was vanilla.

To keep it simple; all stats to these buildings remain the same as vanilla. Ingredients required to build is the only thing that has changed.


wood-fired generator: 400 + 5


chemfuel powered Generator: 400 + 6


wind turbine: 275 + 15


solar generator: 175 + 7 + 50


watermill generator: 150 + 4 + 800


geothermal generator: 400 + 30 + 25 + 150


battery: 100 + 5


Stones & Chunks:

Changes in this area are not meant to make the game tedious or too difficult. It's aimed to have some kind of impact on your conditions and management, or simply just a change of pace.
-Cutting stone chunks now yields 5 stone blocks instead of 20.
-Stone walls takes less time to build.
-Cutting individual stone chunks takes less time.
-Added bulk recipes for stonecutting. (Recommended to use these)

Plants:

All changes below are applied only to the following plants. All other plants are left untouch.
Rice, Corn, Potatoes, Strawberry, Haygrass, Cotton.
-Harvesting plants yields half the product
-It is slightly faster to sow and harvest
-Sow work reduced from 170 to 150
-Harvest work reduced from 250 to 225

Butchering:

-Butchering now yields less meat and textiles. (About half)

You can safely add or remove this mod at any time. Should be compatible with most mods since it's done through patches.