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Arakneas' Mod

WORK IN PROGRESS, EVERYTHING YOU SEE IS SUBJECT TO CHANGE | EXPECT BUGS, UNBALANCED FEATURES, GENERAL JANKINESS AND SOME STUPENDOUSLY SILLY STUFF

With the grand rebalance update(s), I will try to focus on tying together the game experience, making the progression clearer and smoother, and general weapon-armor-mission balancing.

This is one of the mods of all time. While everything has a vanilla-ish flavor, you can expect a completely different experience. If anything looks even moderately interesting, just download it, jump into the submarine editor and find a custom sub called Arak's Testing Cube. Most of the features of this mod can be found there.

We've got: 320-ish weapons, bionics, Heroin, skinwalkers, nuclear bombs, auto-detonator headsets, Blåhaj, vodka, jetpacks, boomboxes, concrete, way too many ammo types, custom missions, makeshift weaponry, landmines, a mailbox hammer, demon summoning, throwable bricks, bricks with frag grenades in them, trash can lids, handheld cannons, a shock collar, ketamine, skinwalker genes, bleach, antifreeze, a homemade club with a frag grenade in it, walking canes, plague doctor outfits, a claymore, a claymore strapped to a claymore, pipe bombs, nailguns, tasers, white phosphorus grenades and shells, toxic gas, exosuit variants, bionics, a microwave, party hats, a macrowave, handheld detonators, detonator toolbelts, trumpets, handheld gas launchers, boxing gloves, tungsteel, first aid kits, craftable cabinets, raptorbane ammunition, squirt guns, teleporters, piledrivers, inflatable flamingoes, organ harvesting, rust demons, a uranium glowstick, symbiotic skinwalker viruses, lootboxes, mailboxes, fentanyl revolver ammo, morbusine pipe bombs, maid outfits, lead pipes, throwable trash, a crate hammer, an HMG made out of a fire extinguisher, cocaine, crack, crack cocaine grenades, magic spells, the super-sawed short-off shotgun, an artie dolittle body pillow, trash bags, plungers, dining bells, landmines and the rapid fusion accelerator.

Overhauls:
Vanilla ammunition and weapons no longer need recipes
Ammo boxes can be combined and show a broken texture once empty
Added pockets to some clothes
Outpost NPCs have a reasonable amount of health
Reworked the nuclear weapon recipes
Nuclear weapons have better explosions and particles
Exosuits are craftable by default now
Detonators, dirty bombs, molotovs and mini nukes are craftable
Piezo Crystals drop Piezo Cores once destroyed
You can 2-hand items while wearing the funbringer
Duffel bags wont break on their own
Fruits can be deconstructed faster
Removed the vanilla abandoned outpost missions, replaced them with harder ones
NPCs have custom weapons & clothing
Extinguishers can be placed on the toolbelt slot
Clown and Cultist outfits boost the dmg/rof/accuracy of the weapons from the same faction
Cultist robes no longer have hoods, they are an item of their own
Fuel Rods are combinable and fire different beams with the fissile accelerator
Scrolls, Captains pipes, Bike Horns and a bunch of other items are deconstructable
Munitions can be fabricated with nitroglycerin
All genes have been changed somewhat
Alien power cells no longer fire projectiles, which may cause incompabilities
Sonar Flora can be broken via gunfire or explosions

Link to my Discord server where you can find the To-Do list, participate in polls, ask questions and stuff:
https://discord.gg/rZf8sJDneH

And feel free to throw money in my general direction if you wish to support my delirious actions
https://ko-fi.com/arakneas

FAQ:
Q: How do I make X ammo/Where is the ammo used by X?
A: Check the Munition Workbench, which can be crafted in a fabricator.
Q: Is the mod compatible with X?
A: I genuinely do not know, as I rarely play with other mods nowadays. Compatibility patches will be considered later.
Q: Can you make a version of the mod with/without X?
A: No. Eventually when/if I finish the main features, I'll publish the mod in modules, so you can get only turrets for example. Feel free to make your own forks though.
Q: The game crashes when I open the recipe for X on the fabricator, why?
A: Something to do with Enhanced Immersion or some other LUA mod, though I'm not a 100% sure. Not something I can fix. Remove LUA, verify game files, restart pc, say your prayers, and one of those may work.

CREDITS:
More Unique Weapons - Inspiration, concepts
EK's mods - some textures, code
REDCON - some sounds
You are free to use any textures or code, as long as you give credit