Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

HGC-01 Hunchback

The HPC (Heavily-Protected-Carrier) Hunchback is a specially designed sub. Filling a role somewhere between an Attack Sub and Cargo Sub. Designed by the late Sam Jones and is a trustworthy steed of many captains.

Quick Features:
2 Heavy turret hardpoints
4 Normal vanilla hardpoints that are automated
Fabricator, Deconstructor, Medical Fabricator, Depth Charges, Electrical Coils,
44 crate storage.
Top and Bottom Docking Ports.

Features: Weaponry

2 Heavy Turret Hardpoints from EK Armories, initially outfitted with Heavy Autocannons but can be swapped freely
(Heavy Railgun Ammunition racks come pre-installed but not that useful until manually outfitted)
Mounted on Bow and Stern of ship with very good coverage.
Gunnery room on the very top left of the ship.

4 Automated Vanilla Turret Hardpoints initially outfitted with Pulse Lasers, can be swapped but id recommend swapping them all at the same time and to all things with the same ammo as the loaders are all tied together.
Automated weapon systems are toggled on/off in the commanders room, and are tied to a single low charge Supercapacitor for game balance.
Mounted on each corner of the ship.
Ammo room on the very top right of the ship.

Electrical discharges on the top and bottom of the ship, connected to Command Terminal.

Depth Charge tube equipped near the stern of the ship, just right of the rear Pulse Laser.

Features: Energy

Reactor max Power output of 3000kW which is quite low. Reactor is tied to an automatic shutdown system, and is situated in its own vacuum sealed room. Can be accessed by control room terminal.

6 Batteries with 2000kW Capacity and 1000kW output, with a combined recharge speed matching the stock reactors' max output. Included is a radio-controlled battery monitoring system, which can be changed to any radio channel, gives updates on battery percentage, and charge speed can be adjusted from the radio channel.

Junction box room is vacuum sealed as well, most junction boxes are situated in the stern of the ship.

Battery chargers in Dive room and Engineering room for easy access.

Features: Utility

Long range communications terminal in Electrical Room, 50000 wifi range should outperform any crew based communication systems.

Automatic proximity closing doors. Doors close after 5 seconds and with no crew close to it.

Status monitor in stern of ship alongside the Armory.

Loading elevators connected to Airlock, Engineering and Gunnery room for easy transport of ammo or salvage.

All Cargo containers can be detached and moved to make space for modded fabricators.

Vending machine (dont ask how its restocked, i cannot answer this question).

Auxiliary diving suit lockers in command room, electrical room, and each gunnery position.

Room drainage button in command room, simply opens all hatches and drains to clear floods, there is no automatic system.

Sonar Monitors at each gunnery position.

Chairs for gunnery positions and navigation terminal.

Mods Required:
EK Mods - Definitive Edition
Enhanced Armaments

Built for mods:
Hazardous Reactors
(Reactor in its own secluded room, and can be interacted with outside the room to avoid radiation.)

I have no issues with people using this ship in any videos. I only ask that I'm told that you are using them so I can see my child sink in glory, to the horrors of Europa.
I also ask for any problems, qualms, or suggestions for the ship so I can fix it and adjust it.