MORE CONTENT FOR EUROPA
"Survival in Europa just received a new engineering standard."
The Mongolian corporation has arrived in Europa, bringing advanced infrastructure and specialized vessels to ensure humanity's endurance in the deep. From high-tech outposts to combat-ready hulls, this expansion redefines the underwater landscape. But beware: in these moons, today’s shelter can become tomorrow’s tomb.
What does this deployment include?
Colonization Expansion: 61 new Outpost modules designed to improve comfort and operational quality of life in the deep oceans.
Conflict Zones: 64 module variants captured by bandit factions or local fauna. Brace yourself to clear out infested corridors and enemy-held decks.
Vanguard Naval Engineering: 30 new submarine designs added to the shipyard catalogs, built specifically for Europa’s harsh environment.
Faction Warfare: 36 combat-adapted submarine variants tailored to their respective factions' tactics.
Guides in the Dark: 48 new Beacon Stations to light up the most treacherous navigation routes.
Secrets of the Abyss: 34 wreck versions of the new vessel variants, filled with equipment waiting to be salvaged.
New Inhabitants & Encounters: A variety of new Unique NPCs and Scripted Events that bring life (and danger) to every corner of the abyss.
Supported Languages:
🌍 English, Spanish, Russian, Simplified Chinese, and Portuguese.
Compatibility:
Fully compatible with Dynamic Europa , Baroverhaul and Barotraumatic.
My Mod List Settings
•More Content For Europe
•Baroverhaul Dynamic Europa Patch
•Dynamic Europe
•Baroverhaul
•Barotraumatic
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Hello everyone! I have an important announcement: to offer a better experience, I've decided to unify all my old mods into this single project. My previous mods are now LEGACY, so I recommend subscribing to this one to receive new updates.
Thank you from the bottom of my heart for joining me on this journey and for all the support you've given me. Enjoy the new content!
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Frequently Asked Questions
Is it safe to use this mod in the middle of a campaign?
Yes, it is safe; all events, missions, NPCs, and items will appear once you install it and load your ongoing save. You might not see Templar outposts in already explored areas, as your map seed (world generation) would have already been created.
Is it compatible with other mods?
I designed this mod to be highly compatible; I don't use code that overwrites existing files. Instead, I add new content with unique IDs to avoid conflicts with external mods. Regarding mods that require LUA, I'm not 100% sure since I don't usually use them, but in theory, there shouldn't be an issue. Regardless, I'll be keeping an eye on your comments in case you detect any problems that prevent the game from progressing as it should.
Will anything bad happen if I remove your previous mods and install this new one?
Nothing bad per se; events and missions will be preserved. The only exception is certain items, as some IDs had to be changed. However, if the item is renewable (most are, as I've added crafting recipes for them), you will be able to acquire them again.