Psycasters? Cybernetic limbs? How dare they butcher the human form!
The four of you leave your old empire, disgusted by the brutalization of pure, untainted humans in pursuit of so-called "enhancement" and "technological advancement." Even wooden peg legs are a blasphemy in your eyes, a direct spat in the face of God's plan for the pure humans of this rimworld.
As you set out to make a new, quant little colony where everyone can be pure, you may encounter other like-minded humans! But you may also encounter the worst of the lot, transhumanists.
Here's the rules. Pure humans will be welcome in your colony! But tainted humans will be banished...or killed.
No psycasting will be allowed. After all, why would you want that disgusting thing snapped to your head?
Lose a limb? Embrace it! Nothing will ever come close to the purity of your organic form.
Lose an organ? Only pure, organic body parts can replace them.
Your faction will be a New Arrivals.
Start with 4 people, chosen from 4.
Player starting characters have a 100% chance to start with trait: Body purist
Non-player characters have a 25% chance to start with trait: Transhumanist
Non-player characters have a 25% chance to start with trait: Body purist
Start with:
-Silver x1000
-Packaged survival meal x50
-Medicine x30
-Component x30
-Bolt-action rifle x2
-Plasteel knife
-Flak pants
-Flak vest
-Plasteel flak helmet
-Steel x450
-Wood x300
Map is scattered with:
-Steel x720