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ECS-A22 ''Synergy''

A Challenge ship where each crew jobtype is confined to a seperate room which they cannot leave. there are no doors between rooms in the sub, the docking port is innaccessable from anywhere in the sub. there are two airlocks, one for mechanics (to repair the hull) and one for security officers (for clearing nests). security officers. each of these jobs can only open their respective airlocks, and security officers are encouraged to kill any mechanics seen in the gunnery compartment. there are supply cabinets connecting the rooms so items can be passed around the ship.
The ship wings are as follows:

Captain's Quarters: the navigation terminal, status moniter and a office window completely inclosed in the middle of the ship, with a lavish office design. (captains only)

Gunnery: standard gunnerry with a weapons locker and 4 turret control stations as well as an airlock to leave the sub (security officers, VIPS, bodyguards only)

mechanical engineering: The biggest wing of the ship, wrapping around the front, contains engine room, fabrication/deconstruction equipment, O2 generator, and all three ballasts. (mechanics only)

Electrical: contains reactor, junction boxes and batteries, in addition to a OSHA disaproved layout so your engineers can have fun swinging from the rafters before prompty falling down the ladder. (Engineers only)

Medbay: contains a medical fabricator/locker, research station and plenty of psychedelics so your medical staff can have fun getting high and refining Genes. and before you ask, no they aren't allowed to see any other crewmembers to heal them. (medics only)

Clown district: contains eight (yes, eight!) clown crates, a jukebox, plenty of red curtains and even a loose panel for all you children of the honkmother out there. (assistants/commoners only)

Agartha: an inaccessable "room" containing a unit load device (12 crate storage) and a docking port. (no entry)