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BlackFangV2

A remade "V2" version of original BlackFangV with layout tweaks and new design. Now includes fully functional medbay with medfab and research terminal, reworked power system, twin ventral turret with selector, emergency suits/kits with charging stations and expanded utility.
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Scout class | Tier 2 submarine
Price: 7500 MK
Crew 2 - 5
Item lockers: 14
Cargo capacity: 12
Horizontal speed: 23 km/h
Vertical speed: 18 km/h | -18 km/h
Reactor max output: 5500 kw (runs good even on 1 fuel rod)
Fuel consumption: 0.25 (mid economy)
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Designed to be small, comfy and reliable. Best played in company of 2-3 friends in coop. This submarine offers a compact size and simple QoL layout, has welcoming starter pack of items, will carry you throgh half of the campaign if not more, solo play with bots is also possible.
Most sections are close enough so you will have quick access to the most necessary stuffl. Despite it's size the sub has all included - fabricator and deconstructor with linked storage, medfab with storage and research terminal with genetical container, reactor with special fuel/materials containers, emergency suits at the center of the sub, charging stations & more utility features.

Turrets have limited angles of fire and some blindspots, use discharge coils for efficient defence.
Central periscope controls 2 bottom turrets, but not simultaneously, use highlited orange button with arrows to switch between them and operate one at a time, indication on periscope aiming screen will show selected turret (LEFT / RIGHT)

/!\ Note: bottom turrets both use one loader for ammo feed, if you are planning to swap pulse lasers to something else make sure to purchase guns of one type

/!\ Note: sub has 3 diving suits and 3 emergency kits with all necessary items to help you survive so don't forget to restock them

/!\ Note: keep in mind that bots use suits only and tend to ignore pressure stabilizers in emergency kits (buy few extra suits for them)

Item lockers and doors system has limited access, crew keycard (id_crew) grants you access to all doors and most of the item lockers, security keycard (id_sec) gives additional access to weapons storage, captain's keycard (id_cap) can access everyting on the sub.
Captain's safe contains 4 additional keycards if you've lost your's somehow or playing with mods.
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List of features:

  • Unique angled design for gundeck and turrets
  • Manually reassembled items design (made with love <3)
  • Engageable hermetic door on ladder between upper and lower decks
  • Advanced navigation terminal
  • Control panel with on/off buttons for 6 systems
  • Motion sensors for proximity warning system on captains sonar
  • Combined medbay with med. fabricator and research terminal with genetical storage
  • Combined engineering with linked storage for fabricator and deconstructor
  • Auto/manual doors
  • Auto/manual discharge coils
  • Power cut options & killswitch to turn off entire grid

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Weaponry TOP:

  • Chainguns (x2) Fore and AFT
  • Programmable discharge coil (x1)

Weaponry BOTTOM:

  • Pulse lasers (x2) central right and central left
  • Programmable discharge coils (x2)
  • Depth charges launcher (x1)

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Made on classic BlackFangV base. For feedback or any other stuff you are welcome in the comments or in discord (@delta_twoo)