Portrait Prompt Generator
Ever wanted to see a high-fidelity portrait of your favorite colonist? This mod adds a dedicated [b]Gizmo button[/b] when a pawn is selected, allowing you to instantly generate and export their biography, traits, and physical description into your clipboard, ready to paste into your favorite AI image generator. The output text could also be used in LLMs for story generation, etc. The plug-in itself doesn't use any AI features, it just interprets information stored in the Bio tab of a pawn and parses it into a (hopefully) cohesive paragraph. Also works for non-colonist pawns and animals.
Features
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[*] [b]One-Click Export to Clipboard:[/b] A new button appears when a pawn is selected. Click to generate and copy the description to the clipboard. Then paste it into an image generator.
[*] [b]Generated descriptions include:[/b] name, title, age, gender, traits, body size, hairstyles, clothes, equipment, health conditions.
[*] [b]Works for:[/b] colonist, non-colonist pawns and animals.
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Recommended Mods
Works well with mods like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2956572955]Really Custom Portraits[/url] to show pawn portraits in-game.
Usage
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[*] Select any Pawn on the map.
[*] Look for the [b]Export Bio[/b] icon in the Gizmo bar (bottom center).
[*] Click the icon.
[*] Paste (Ctrl+V) the result into your AI generator of choice!
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Tips
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[*] You can edit the output before generating an image to make it work better.
[*] Add style instructions before the description in the prompt if you want a particular visual style, e.g. [i]"A watercolor face portrait of ..."[/i] or [i]"A polaroid portrait photo of ..."[/i].
[*] For use with large language models that can generate images, try something like: [i]"Generate a square face portrait image in the Rimworld art style:"[/i]
[*] You can improve on the generated text description using a large language model or "prompt enhancer" to get more details, which might be helpful with AI image generators that expect longer and more descriptive prompts.
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Compatibility
Save Games
Safe to add/remove mid-save
Modded Traits
Works
CE
Compatible
Feedback
If you enjoy this mod, please consider giving it a 👍 to help others find it! This is my first mod, please leave comments and suggestions for improvements in the comments.
[i]Ps. Please use AI image generation responsibly and support your local human artists, especially for non-personal, commercial/public use, such as streaming. Use energy-efficient models that you can run locally on your own computer, using the same GPU resources you use for gaming.![/i]
Updates
[b]January 21th 2026[/b]
- Added mod options to toggle which parts of the bio are generated. So you could for example disable favorite colors or health conditions from being included in the generated text.
- Option to add specific text before and after the generated text. E.g. "Create a beautiful square pixel art face portrait with no text in the art style of Rimworld of ..."
- Fixed most errors in definitive articles for apprel and health conditions (e.g. "a old gunshot wound" -> "an old gunshot wound", "a synthread pants" -> "synthread pants").
- Changed wording for health descriptions to sound more neutral ("suffer from" -> "have").
- Nicer preview image and icon
[b]January 13th 2026[/b]
- Improved compatability with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3590863552]Ferny's Progression: Education[/url] by filtering out proficiency traits from the generated description
- Removed the trait "Straight" from being included in generated text ("Gay" and "Bisexual" is however kept, as it may add some flair for queer pawns!)
[b]January 6th 2026[/b]
- Added support for generating descriptions of non-colonist pawns
- Added support for animals
- Added Mod Icon
- Fixed dependencies and mod load order in About.xml
- Changed to more neutral language for body types
- Pawn titles are now in lowercase
- Compatability with "RimTraits - Vanilla Trait Colors", which added hex color codes to trait names