Class: Tier 3 - Attack sub
Price: 26,000 Marks
Dimensions: 45x13m
Cargo capacity: 16 crates
Recommended crew size: 5-10
Recommended crew experience: Intermediate
Armament:
2 regular coilgun turrets (top left and bottom right)
1 large double coilgun turret (top right)
1 large turret hardpoint (bottom left)
Ascent & Descent speed: -19km/h to 15km/h
Forward & Backwards top speed (50 helm skill no talents): 21km/h
Ammo Storage:
7 Ammunition shelves 7x3=21 boxes of ammo (1x3 for depth charges in engineering)
2 Railgun racks 2x6=12 railgun shells
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I decided to create "The Contraband" as I was tired of massive and/or awkward to navigate submarines in the vanilla tier 3 of the game. The Orca 2 was a staple for me thanks to its excellent crew ergonomics, strong gun coverage and downright disgusting manoeuvrability. The only problem I faced using it was having a mechanic who stuck around long enough in multiplayer in order to get the tier 3 submarine upgrades.
Taking it into the late stages of the game however had a few small problems. The largest one being storage space which I set out to fix with this one. The other was its large turret being completely by itself. This meant swapping it to a railgun for example may not be a good idea as it lacks a smaller turret to clean up any weaker enemies that would otherwise be a complete waste of ammo. Again I set out to fix this as now each large turret has a nearby small turret that with a bit of repositioning can easily clean up any lesser enemies.
If you find the excellent gun coverage a bit too strong for your liking then I recommend removing the top right double coilgun in favour of a discharge coil and setting the bottom left large hardpoint to an already built large turret of your choosing. This gives the submarine an inherent blind spot to play around yet a way of skilfully handling it.
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As for later development I do intend to add a battery bank to the reactor room for players to use in emergencies or when the reactor runs out of fuel.
I'm also thinking about adding a silent running feature for the submarine at the navigation terminal. Similar to the Azimuth it would both limit the engine to reduce sound as well as turn off outside lighting (excluding the turrets which already have their own light switches)
Aside from that I'll mostly just keep an eye open for feedback since this is my first submarine to be published on the steam page and as such I expect small bugs with the design.
Thanks and enjoy! :D